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What's a Freelance RPG Writer Worth?
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<blockquote data-quote="Steve Conan Trustrum" data-source="post: 7734962" data-attributes="member: 1620"><p>Production = product development and inventory output. They have a product catalog that is between 2x and 3x bigger than that of LotFP. Some is PDF but there's also a lot in (expensive quality, in my experience with their physical product) print. That requires money to sustain.</p><p></p><p>That's a component, yes. But it's paying them for NEW product, not putting more money into stuff already on the shelves.</p><p></p><p>Royalties has its upside and its downside. One of the biggest downsides, from a publisher's perspective, is that if the product succeeds, you can reach a point where the amount you're paying in royalties surpasses the point you would have paid out in a flat fee. So, even a successful product using royalties can mean less money going back into the business.</p><p></p><p>Except that's typically not how the creative process works. The artists don't come to the publisher and say "I have this idea I want to talk to you about." The publisher goes to the artist and says "I have this idea, here's my rough art direction, how much to make it happen and how many approval options do I get with your quoted cost?"</p><p></p><p>Still not seeing why that makes it "extra" money.</p><p>Which sounds pretty normal to me.</p><p>Hoarding? Really?</p><p></p><p>Anyone who says that ANY rpg publisher is making enough money to be "hoarding" profits illustrates a rather flawed understanding of both RPG publishing and the RPG market.</p></blockquote><p></p>
[QUOTE="Steve Conan Trustrum, post: 7734962, member: 1620"] Production = product development and inventory output. They have a product catalog that is between 2x and 3x bigger than that of LotFP. Some is PDF but there's also a lot in (expensive quality, in my experience with their physical product) print. That requires money to sustain. That's a component, yes. But it's paying them for NEW product, not putting more money into stuff already on the shelves. Royalties has its upside and its downside. One of the biggest downsides, from a publisher's perspective, is that if the product succeeds, you can reach a point where the amount you're paying in royalties surpasses the point you would have paid out in a flat fee. So, even a successful product using royalties can mean less money going back into the business. Except that's typically not how the creative process works. The artists don't come to the publisher and say "I have this idea I want to talk to you about." The publisher goes to the artist and says "I have this idea, here's my rough art direction, how much to make it happen and how many approval options do I get with your quoted cost?" Still not seeing why that makes it "extra" money. Which sounds pretty normal to me. Hoarding? Really? Anyone who says that ANY rpg publisher is making enough money to be "hoarding" profits illustrates a rather flawed understanding of both RPG publishing and the RPG market. [/QUOTE]
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