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Whats a good Core 3.5 Barbarian Build? (ongoing campaign)
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<blockquote data-quote="radha2g" data-source="post: 5334525" data-attributes="member: 95607"><p>Even if it were allowed, im already a classical Core barbarian. The class sounds good, maybe another time.</p><p></p><p>well, I think ill definitely go the lvl2 on fighter to get a faster development and more feats... If i reeeeally need other feats i might consider more.</p><p></p><p></p><p>#### Feats that most likely i'll get</p><p>(no order for now, i have a full week to this, plenty of time) </p><p></p><p>----Extra rage (already have learned it)</p><p>----Track (Sadly, someone in the party needs to have it, and im going to max survival)</p><p>----Reckless rage</p><p></p><p>#### Maybe ill get</p><p></p><p>---Power attack (I guess is necessary...)</p><p>---Leap Attack (some doubts, but cant argue the damage, but is only during a charge)</p><p>---Iron Will</p><p>---Mad Foam Rager : seems useful to survive a killing blow, paralyzing attacks and other stuff (some sort of mind control? will it work like that? that would be funny).</p><p></p><p></p><p>#### Not so sure about...</p><p></p><p>--Improved Trip, seems good but needs combat expertise... Can be better with Knock-Down... thats not 3.5, right? that may have been worth it. Could ask my DM if Knock-Down is accepted. only thing to consider is that it would be 3 feats, most likely worth it.</p><p></p><p>--Improved Grapple : grappling saved my party two times and seems ok for versatility and pinning. Needs Improved unarmed strike so is 2 feats.</p><p></p><p>--Improved Critical : Very tempting with a Greatsword. If not, maybe ill get a Greataxe cuz it sounds more kick-ass for a dwarf barbarian. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> The x3 critical is also good.</p><p></p><p></p><p>#### Just looking but doubt ill get....</p><p></p><p>-Robilar’s Gambit : your easier to hit and you take a bit more damage ... an AoO after each opponent swing, ok</p><p>-Evasive Reflexes : useful to make to run from trip, sunder, disarm... Unless the opponent has it improved with no AoO. Could also avoid a full attack with the feat above. May be good of with Spiked Chain (but needs another feat)</p><p>-Combat Reflexes : With the 2 above sounds like a good combination, but too much Feats expended perhaps.</p><p></p><p></p><p>So im in doubt with the Feats, those are the ones that caught my attention, but not sure what to get. What do you think about it? am I missing others important Feats?</p></blockquote><p></p>
[QUOTE="radha2g, post: 5334525, member: 95607"] Even if it were allowed, im already a classical Core barbarian. The class sounds good, maybe another time. well, I think ill definitely go the lvl2 on fighter to get a faster development and more feats... If i reeeeally need other feats i might consider more. #### Feats that most likely i'll get (no order for now, i have a full week to this, plenty of time) ----Extra rage (already have learned it) ----Track (Sadly, someone in the party needs to have it, and im going to max survival) ----Reckless rage #### Maybe ill get ---Power attack (I guess is necessary...) ---Leap Attack (some doubts, but cant argue the damage, but is only during a charge) ---Iron Will ---Mad Foam Rager : seems useful to survive a killing blow, paralyzing attacks and other stuff (some sort of mind control? will it work like that? that would be funny). #### Not so sure about... --Improved Trip, seems good but needs combat expertise... Can be better with Knock-Down... thats not 3.5, right? that may have been worth it. Could ask my DM if Knock-Down is accepted. only thing to consider is that it would be 3 feats, most likely worth it. --Improved Grapple : grappling saved my party two times and seems ok for versatility and pinning. Needs Improved unarmed strike so is 2 feats. --Improved Critical : Very tempting with a Greatsword. If not, maybe ill get a Greataxe cuz it sounds more kick-ass for a dwarf barbarian. :P The x3 critical is also good. #### Just looking but doubt ill get.... -Robilar’s Gambit : your easier to hit and you take a bit more damage ... an AoO after each opponent swing, ok -Evasive Reflexes : useful to make to run from trip, sunder, disarm... Unless the opponent has it improved with no AoO. Could also avoid a full attack with the feat above. May be good of with Spiked Chain (but needs another feat) -Combat Reflexes : With the 2 above sounds like a good combination, but too much Feats expended perhaps. So im in doubt with the Feats, those are the ones that caught my attention, but not sure what to get. What do you think about it? am I missing others important Feats? [/QUOTE]
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Whats a good Core 3.5 Barbarian Build? (ongoing campaign)
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