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What's a good D&D campaign setting for a beginning DM?
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<blockquote data-quote="Nightchilde-2" data-source="post: 1794523" data-attributes="member: 4109"><p>Consider this another vote for Eberron. Yes, it has a little crunch..several new feats, a few new spells, a new core class, three new races, a few new magic items...but it is a beautiful, beautiful setting and incredibly fun to play in.</p><p></p><p>I was through with D&D until I picked up Eberron. It's very cinematic, very pulpy and very fun.</p><p></p><p>In our first session, we had a fight atop a lightning rail train. In the sessions that have followed, the PCs have infiltrated a pirate city and made enemies of their leader. They're now on a cursed jungle island filled with dinosaurs and about to enter a pyramid (of the Mayan variety, not the Egyptian) that was built for giants by drow and elven slaves and taken over by lizardfolk.</p><p></p><p>All to rescue the crew of a ship and retrieve some ancient artifact the ship was bringing back from another continent.</p><p></p><p>I've found that the PCs have gotten much more into roleplaying than, say, in our previous Forgotten Realms campaign. They've even gone so far as to NOT kill a couple of major baddie NPCs (which is another change from our Realms campaign). Yep. Recurring villains! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Nightchilde-2, post: 1794523, member: 4109"] Consider this another vote for Eberron. Yes, it has a little crunch..several new feats, a few new spells, a new core class, three new races, a few new magic items...but it is a beautiful, beautiful setting and incredibly fun to play in. I was through with D&D until I picked up Eberron. It's very cinematic, very pulpy and very fun. In our first session, we had a fight atop a lightning rail train. In the sessions that have followed, the PCs have infiltrated a pirate city and made enemies of their leader. They're now on a cursed jungle island filled with dinosaurs and about to enter a pyramid (of the Mayan variety, not the Egyptian) that was built for giants by drow and elven slaves and taken over by lizardfolk. All to rescue the crew of a ship and retrieve some ancient artifact the ship was bringing back from another continent. I've found that the PCs have gotten much more into roleplaying than, say, in our previous Forgotten Realms campaign. They've even gone so far as to NOT kill a couple of major baddie NPCs (which is another change from our Realms campaign). Yep. Recurring villains! :-) [/QUOTE]
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What's a good D&D campaign setting for a beginning DM?
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