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What's a good D&D campaign setting for a beginning DM?
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<blockquote data-quote="Remathilis" data-source="post: 1795124" data-attributes="member: 7635"><p>Map of the world thing aside, Kalamar is a great way to go...</p><p></p><p>* The Core Setting book has 5% Crunch (namely what domains go to what god). 95% fluff/flavor.</p><p>* Some excellent supplements (Player's Guide, Atlas). </p><p>* 100% D&D, not d20. That means most of their stuff has touches other settings can't (like Beholders!). </p><p>* Rich setting, no meta-plot.</p><p>* Humanoids that aren't just cannon fodder. </p><p> </p><p>That said, Eberron has</p><p>* Lots of action and excitement cinema style built in.</p><p>* Action Points are simple enough concept. </p><p>* Play it Pulp or Noir style, or both.</p><p>* Psionics!</p><p>* A World Map, with three underdefined continents for exploration.</p><p>* Warforged, they are just so cool</p><p>* New = Easy Access to material. No back catalogue</p><p> </p><p>I do want to through a Nod to Faerun, for this reason...</p><p>* Crunch level in the core book is not high (some sub-races, feats, domains, few spells, a couple PrCs, and some new gear. Its actually roughly the size of Eberrons, cept they don't introduce and major new rules like AP). </p><p>* Lots of room to explore if you can the novels.</p><p>* Great Villians</p><p>* Plenty of support, including unofficial support. </p><p>* Good Locals to explore</p><p>* World Map</p><p> </p><p>Personally, you're looking at my list if I was running a pre-published.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 1795124, member: 7635"] Map of the world thing aside, Kalamar is a great way to go... * The Core Setting book has 5% Crunch (namely what domains go to what god). 95% fluff/flavor. * Some excellent supplements (Player's Guide, Atlas). * 100% D&D, not d20. That means most of their stuff has touches other settings can't (like Beholders!). * Rich setting, no meta-plot. * Humanoids that aren't just cannon fodder. That said, Eberron has * Lots of action and excitement cinema style built in. * Action Points are simple enough concept. * Play it Pulp or Noir style, or both. * Psionics! * A World Map, with three underdefined continents for exploration. * Warforged, they are just so cool * New = Easy Access to material. No back catalogue I do want to through a Nod to Faerun, for this reason... * Crunch level in the core book is not high (some sub-races, feats, domains, few spells, a couple PrCs, and some new gear. Its actually roughly the size of Eberrons, cept they don't introduce and major new rules like AP). * Lots of room to explore if you can the novels. * Great Villians * Plenty of support, including unofficial support. * Good Locals to explore * World Map Personally, you're looking at my list if I was running a pre-published. [/QUOTE]
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