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What's a good D&D campaign setting for a beginning DM?
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<blockquote data-quote="mikedidthis" data-source="post: 1797305" data-attributes="member: 1939"><p>I would second Ed's "Hamlet of Thumble". A good module geared specifically for the beginning DM.</p><p></p><p>Another option, if there's no problem with using older material, is Colin McComb's "Thunder Rift" available on RPGnow:</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=1183&" target="_blank">http://www.rpgnow.com/product_info.php?products_id=1183&</a></p><p></p><p>It was a tiny Basic D&D setting from the early '90s. It's set in a canyon with a few villages, several land types, some monster areas and ruins, etc. The setting contains basic history and interactions between the various villages and races. It's small enough that you can get a good grasp of the entire setting in just an afternoon. The idea seemed to be that you could run a campaign of several adventures in the setting until the DM had a good grasp of DMing, then move the PCs out of the canyon into the wider world. </p><p></p><p>I don't recall that there was too much crunch, mostly fluff so it wouldn't be too hard to convert. The biggest limitation would be the dearth of 3.5 classes and races. There were also a few modules published for the setting (I think they're also available as PDFs), but they might be more of a pain to switch to 3.5 compatibility.</p></blockquote><p></p>
[QUOTE="mikedidthis, post: 1797305, member: 1939"] I would second Ed's "Hamlet of Thumble". A good module geared specifically for the beginning DM. Another option, if there's no problem with using older material, is Colin McComb's "Thunder Rift" available on RPGnow: [url]http://www.rpgnow.com/product_info.php?products_id=1183&[/url] It was a tiny Basic D&D setting from the early '90s. It's set in a canyon with a few villages, several land types, some monster areas and ruins, etc. The setting contains basic history and interactions between the various villages and races. It's small enough that you can get a good grasp of the entire setting in just an afternoon. The idea seemed to be that you could run a campaign of several adventures in the setting until the DM had a good grasp of DMing, then move the PCs out of the canyon into the wider world. I don't recall that there was too much crunch, mostly fluff so it wouldn't be too hard to convert. The biggest limitation would be the dearth of 3.5 classes and races. There were also a few modules published for the setting (I think they're also available as PDFs), but they might be more of a pain to switch to 3.5 compatibility. [/QUOTE]
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