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What's a good fantasy mapping program?
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<blockquote data-quote="InkwellIdeas" data-source="post: 5812634" data-attributes="member: 26988"><p>Allow me to schill for my Hexographer and Dungeonographer programs. I believe they have different audiences than a dedicated drawing program (like GIMP or Photoshop) or some of the higher-end (for lack of a better term) dedicated mapping programs like Campaign Cartogragpher. And of course, there is the camp that prefers hand drawn.</p><p></p><p>Anyway both Hexographer and Dungeonographer have free versions that just hold back a few "power user" features. Both sit on top of Java, so it runs on most computers but occasionally there is a hiccup. </p><p></p><p><a href="http://www.hexographer.com" target="_blank">Hexographer</a> is for outdoor areas and is best for a continent or state level area, but can do larger and smaller areas as well. You can quickly get a map like the 80's gazetteer style maps or like the 1st Ed. World of Greyhawk map. (For the latter google greyhawk and hexographer in one search for a tutorial. Here's the <a href="http://www.hexographer.com/hexographer-manual.pdf" target="_blank">24-page pdf manual</a>.</p><p></p><p><a href="http://www.dungeonographer.com" target="_blank">Dungeonographer</a> is for dungeons/caverns and building interiors. You can switch the grid between squares and hexes or turn it off. You can also switch the art between a line art and a battlemat art set style. (Using a left sidebar radio button.) I've just added a <a href="http://inkwellideas.com/2012/01/significant-new-features-added-to-dungeonographer/" target="_blank">few features that make it a very simple virtual table top</a>. And <a href="http://dungeonographer.com/dgnuptokens.mp4" target="_blank">this is a 5 minute tutorial</a> that goes over the basics as it details the new features. And <a href="http://www.dungeonographer.com/dungeonographer-quickstart.pdf" target="_blank">this is the 20-page pdf manual</a>.</p><p></p><p></p><p></p><p>My 5 year old (turns 6 tomorrow, but anyway) she can use it... and she taught it to my 3 year old. (The 3 year old's maps are mostly volcanoes, but she does use it.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Each comes with about 200 graphics. Hexographer has multiple styles of forests, mountains, cities, etc. Dungeonographer has a line art set of icons and a battlemat set. In the battlemat sets you have several chair options, tables, chairs, doors, a lit/unlit torch, etc.</p><p></p><p>You can import any PNG image and make it into a map item just like the others. I think it can accept JPG and GIF as well, but I don't remember for sure. You can even add an entire folder structure of icons in one step. (Note: the free version does cap you at 5 or 10 custom map items.)</p><p></p><p></p><p></p><p>You save to a native format, but can always also export as a PNG image. You can print and the print should span multiple pages automatically. (You can essentially say to print at 1"/square or any fraction.) I have had reports of that not working properly that I'm fairly certain are due to Java's integration with certain print drivers. To get around this, one can print to a pdf and then print or export the map to an image and use the image viewer to print.</p><p></p><p></p><p></p><p>As mentioned above Dungeonographer will do a square or hex grid or no grid. Hexographer does not have a square grid option, but you can turn the hex grid off.</p><p></p><p>Thanks for the chance to describe all of this!</p></blockquote><p></p>
[QUOTE="InkwellIdeas, post: 5812634, member: 26988"] Allow me to schill for my Hexographer and Dungeonographer programs. I believe they have different audiences than a dedicated drawing program (like GIMP or Photoshop) or some of the higher-end (for lack of a better term) dedicated mapping programs like Campaign Cartogragpher. And of course, there is the camp that prefers hand drawn. Anyway both Hexographer and Dungeonographer have free versions that just hold back a few "power user" features. Both sit on top of Java, so it runs on most computers but occasionally there is a hiccup. [URL="http://www.hexographer.com"]Hexographer[/URL] is for outdoor areas and is best for a continent or state level area, but can do larger and smaller areas as well. You can quickly get a map like the 80's gazetteer style maps or like the 1st Ed. World of Greyhawk map. (For the latter google greyhawk and hexographer in one search for a tutorial. Here's the [URL="http://www.hexographer.com/hexographer-manual.pdf"]24-page pdf manual[/URL]. [URL="http://www.dungeonographer.com"]Dungeonographer[/URL] is for dungeons/caverns and building interiors. You can switch the grid between squares and hexes or turn it off. You can also switch the art between a line art and a battlemat art set style. (Using a left sidebar radio button.) I've just added a [URL="http://inkwellideas.com/2012/01/significant-new-features-added-to-dungeonographer/"]few features that make it a very simple virtual table top[/URL]. And [URL="http://dungeonographer.com/dgnuptokens.mp4"]this is a 5 minute tutorial[/URL] that goes over the basics as it details the new features. And [URL="http://www.dungeonographer.com/dungeonographer-quickstart.pdf"]this is the 20-page pdf manual[/URL]. My 5 year old (turns 6 tomorrow, but anyway) she can use it... and she taught it to my 3 year old. (The 3 year old's maps are mostly volcanoes, but she does use it.) :) Each comes with about 200 graphics. Hexographer has multiple styles of forests, mountains, cities, etc. Dungeonographer has a line art set of icons and a battlemat set. In the battlemat sets you have several chair options, tables, chairs, doors, a lit/unlit torch, etc. You can import any PNG image and make it into a map item just like the others. I think it can accept JPG and GIF as well, but I don't remember for sure. You can even add an entire folder structure of icons in one step. (Note: the free version does cap you at 5 or 10 custom map items.) You save to a native format, but can always also export as a PNG image. You can print and the print should span multiple pages automatically. (You can essentially say to print at 1"/square or any fraction.) I have had reports of that not working properly that I'm fairly certain are due to Java's integration with certain print drivers. To get around this, one can print to a pdf and then print or export the map to an image and use the image viewer to print. As mentioned above Dungeonographer will do a square or hex grid or no grid. Hexographer does not have a square grid option, but you can turn the hex grid off. Thanks for the chance to describe all of this! [/QUOTE]
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