Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
What's a good high-charisma build? Or, can Bards be useful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 1152823" data-attributes="member: 13966"><p>A human or half-elf paladin/fighter/bard could be neat. Str 10, Dex 16, Con 10, Int 12, Wis 8, Cha 16 for a weapon-finesse rapier-wielding lightly-armored sort, or for a better-armored and large/medium-weapon-wielding sort go Str 16, Dex 8, Con 14, Int 10, Wis 8, Cha 16. Either way you'll have decent skill points, and saves due to Divine Grace. Start off paladin, until 3rd-level, leaning towards neutral good as you go, but only slightly. IC, start to think that the strict and stern path of the paladin might not quite be for you, that too many people suffer because the law is imperfect and innocents are slain or incarcerated, that sometimes being so absolutely firm in the law isn't always in the best interest of the greater good, and that too many corrupt people use the law to gain power at the sufferance of others. This drives you to leave the path of the paladin, and become a fighter at 4th and 5th level, finally making the shift to neutral good by 5th-level. Then multiclass to a bard at 6th, and continue on as a bard from that point, maybe gaining 1-2 more levels of fighter over time if you feel you need more combat power. You won't suffer any multiclassing penalties as a human or half-elf.</p><p> </p><p>Either way, you'll have 4 attacks per round by 18th, 19th, or 20th level, and your combat power early on will offset your initially weak spellcasting. Your bard levels will allow you to use many different magic items well, and maybe even create some if needed, plus you could put a lotta ranks into Use Magic Device while your good Charisma boosts the skill a little bit further. Your good charisma will make Lay Hands, Divine Grace, and Turn Undead pretty decent while you build up your bardic repertoire of spells.</p><p> </p><p>You'll be fairly useful early on and not as weak later like a pure bard would be, so you should be a good addition to the party overall, with good fighting skills early on (and still respectable fighting ability later) and good social skills, while possessing at least a mediocre number of skills and fairly good saving throws and resistances (ftr/pal give good Fortitude, bard gives good Reflex/Will, Divine Grace makes it all better on top of that, and if you're a half-elf you gain a bonus against Enchantment as well as immunity to Sleep, in addition to your nifty paladin immunities, and bardic music might even bolster your defense too).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1152823, member: 13966"] A human or half-elf paladin/fighter/bard could be neat. Str 10, Dex 16, Con 10, Int 12, Wis 8, Cha 16 for a weapon-finesse rapier-wielding lightly-armored sort, or for a better-armored and large/medium-weapon-wielding sort go Str 16, Dex 8, Con 14, Int 10, Wis 8, Cha 16. Either way you'll have decent skill points, and saves due to Divine Grace. Start off paladin, until 3rd-level, leaning towards neutral good as you go, but only slightly. IC, start to think that the strict and stern path of the paladin might not quite be for you, that too many people suffer because the law is imperfect and innocents are slain or incarcerated, that sometimes being so absolutely firm in the law isn't always in the best interest of the greater good, and that too many corrupt people use the law to gain power at the sufferance of others. This drives you to leave the path of the paladin, and become a fighter at 4th and 5th level, finally making the shift to neutral good by 5th-level. Then multiclass to a bard at 6th, and continue on as a bard from that point, maybe gaining 1-2 more levels of fighter over time if you feel you need more combat power. You won't suffer any multiclassing penalties as a human or half-elf. Either way, you'll have 4 attacks per round by 18th, 19th, or 20th level, and your combat power early on will offset your initially weak spellcasting. Your bard levels will allow you to use many different magic items well, and maybe even create some if needed, plus you could put a lotta ranks into Use Magic Device while your good Charisma boosts the skill a little bit further. Your good charisma will make Lay Hands, Divine Grace, and Turn Undead pretty decent while you build up your bardic repertoire of spells. You'll be fairly useful early on and not as weak later like a pure bard would be, so you should be a good addition to the party overall, with good fighting skills early on (and still respectable fighting ability later) and good social skills, while possessing at least a mediocre number of skills and fairly good saving throws and resistances (ftr/pal give good Fortitude, bard gives good Reflex/Will, Divine Grace makes it all better on top of that, and if you're a half-elf you gain a bonus against Enchantment as well as immunity to Sleep, in addition to your nifty paladin immunities, and bardic music might even bolster your defense too). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
What's a good high-charisma build? Or, can Bards be useful?
Top