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Whats a good Post Apocalypse RPG
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<blockquote data-quote="Jer" data-source="post: 7476169" data-attributes="member: 19857"><p>I wanted to make sure Mutant: Year Zero got a mention, but I see [MENTION=13962]Aramis[/MENTION]_erak got it into the list.</p><p></p><p>I just picked it up from Bundle of Holding the other week and have yet to play it, so I don't know how the rules play yet, but the campaign included in the game is one of the better post-apocalyptic campaign setups that I've seen. The base campaign assumes you are part of a settlement that is trying to rebuild after the apocalypse and besides just having the players go out on missions into the wastelands, it also has some rules in place for directing how the settlement will rebuild. Even if I never use the rules, I may well use the campaign setup the next time I run Gamma World. (The rules make use of specially marked six-sided dice, but there are instructions on how to use regular six-siders. It's a dice pool system and it looks fairly easy to use, but like I said I haven't had the chance to play it yet).</p><p></p><p>(It looks like the Bundle of Holding for it is going on for almost another week. $18 gets you two core games - the Mutant Year:Zero core and campaign and the Mutant: Genlab Alpha core and campaign that is about genetically modified animal mutants - and 4 supplements. Just for the ideas I personally think it was worth it.)</p></blockquote><p></p>
[QUOTE="Jer, post: 7476169, member: 19857"] I wanted to make sure Mutant: Year Zero got a mention, but I see [MENTION=13962]Aramis[/MENTION]_erak got it into the list. I just picked it up from Bundle of Holding the other week and have yet to play it, so I don't know how the rules play yet, but the campaign included in the game is one of the better post-apocalyptic campaign setups that I've seen. The base campaign assumes you are part of a settlement that is trying to rebuild after the apocalypse and besides just having the players go out on missions into the wastelands, it also has some rules in place for directing how the settlement will rebuild. Even if I never use the rules, I may well use the campaign setup the next time I run Gamma World. (The rules make use of specially marked six-sided dice, but there are instructions on how to use regular six-siders. It's a dice pool system and it looks fairly easy to use, but like I said I haven't had the chance to play it yet). (It looks like the Bundle of Holding for it is going on for almost another week. $18 gets you two core games - the Mutant Year:Zero core and campaign and the Mutant: Genlab Alpha core and campaign that is about genetically modified animal mutants - and 4 supplements. Just for the ideas I personally think it was worth it.) [/QUOTE]
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