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General Tabletop Discussion
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What's a good resource for creating a campaign world?
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<blockquote data-quote="Meech17" data-source="post: 9260420" data-attributes="member: 7044459"><p>[USER=54840]@SlyFlourish[/USER] often talks about "Spiral Out Design". Typically you start one just one area. Maybe a town, and a dungeon and whatever you need for just the next session. Then, after that session you hopefully know where the PCs are heading so you can do that next. Maybe another town or village, or another area. Doing this each session over a campaign will lead to a large and filled out world.</p><p></p><p>This does depend on actually playing a game to work however. Sometimes you want to world build and work on stuff outside of the game though. I've been working on making my campaign world and trying to do a little bit of both.</p><p></p><p>I started small with a village. This was something I did just for funsies, but I tried to make it the way they did back in ye olden TSR days. I went through and named every villager, what they did, what their attitude towards the PCs would be at default, and I even went so far as to fill in loot amounts. I also went through and made up a rumor about each villager.</p><p></p><p>It was so much work. I can't say that I'd suggest it unless you're a masochist or just really bored. What's a real kick in the pants is that it appears my PCs are very goal oriented, and are ready to move on from town. They have met like three of the thirty-some odd named NPCs I loveingly birthed.</p><p></p><p>So I'm back to the spiral out design. I think I know where the party is going next, so I'm making smaller plans. A new town, a major Inn, 3-5 names NPCs, and then I just need to find a really good name list for anyone else.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9260420, member: 7044459"] [USER=54840]@SlyFlourish[/USER] often talks about "Spiral Out Design". Typically you start one just one area. Maybe a town, and a dungeon and whatever you need for just the next session. Then, after that session you hopefully know where the PCs are heading so you can do that next. Maybe another town or village, or another area. Doing this each session over a campaign will lead to a large and filled out world. This does depend on actually playing a game to work however. Sometimes you want to world build and work on stuff outside of the game though. I've been working on making my campaign world and trying to do a little bit of both. I started small with a village. This was something I did just for funsies, but I tried to make it the way they did back in ye olden TSR days. I went through and named every villager, what they did, what their attitude towards the PCs would be at default, and I even went so far as to fill in loot amounts. I also went through and made up a rumor about each villager. It was so much work. I can't say that I'd suggest it unless you're a masochist or just really bored. What's a real kick in the pants is that it appears my PCs are very goal oriented, and are ready to move on from town. They have met like three of the thirty-some odd named NPCs I loveingly birthed. So I'm back to the spiral out design. I think I know where the party is going next, so I'm making smaller plans. A new town, a major Inn, 3-5 names NPCs, and then I just need to find a really good name list for anyone else. [/QUOTE]
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