Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
what's a good sci-fi rpg product and why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Calico_Jack73" data-source="post: 1510813" data-attributes="member: 14403"><p>Check out Traveller T20. It uses a different combat system that will indeed result in character death from shots to the head. A character has two stats instead of Hit Points, Lifeblood & Stamina. Every shot that hits automatically does the damage dealt to Stamina and has the potential to do the same to Lifeblood. Armor reduces damage dealt one dice per point up to the last dice and then point for point from the last dice. Critical hits don't figure in armor and the damage goes directly to Lifeblood. Your Lifeblood is equal to your CON. Since the head isn't normally armored obviously head shots go directly to Lifeblood Critical Hit or not.</p><p></p><p>Example 1:</p><p>PC: Shoots NPC in the chest with a pistol that does 3d8 damage and rolls a 7, 5, 4. The NPC is wearing armor that grants AC 4. The lowest two dice are discarded for Lifeblood damage and the remaining two points of armor reduce the 7 to a 5. The NPC took 5 Lifeblood and 16 Stamina damage.</p><p></p><p>Example 2:</p><p>PC: Shoots the NPC in the head (or any other unarmored location) or scores a critical hit and rolls the same damage dice. He does 16 Lifeblood and 16 Stamina damage. Unless his CON is 17 or higher the NPC is now down for the count and dying.</p><p></p><p>Traveller T20 is really more of a generic Hard Sci-Fi game than a setting. There is campaign setting material in there but the majority of the book seems focused on allowing the GM to create whatever Sci-Fi game he/she wants. There are rules for ship construction, planet design, creature design, and star system design. Since it is d20 you can use materials from other d20 games. One friend ran a Traveller T20 game where a Sci-Fi race of Mind Flayers was beginning to make an invasion of known space. Very cool stuff. It is the PERFECT game to run a campaign set in the Firefly TV Show universe. The only non Hard Sci-Fi thing in the book is that they include their own rules for Psionics though obviously you could use any other d20 source instead if you wanted Psionics to be more powerful. </p><p></p><p>You MUST have a d20 core book with the main rules... Traveller includes Rules Changes but they don't reprint everything from the PHB or Star Wars d20. I'd suggest using Star Wars d20 as your core rulebook though... you can add any of the Star Wars alien races to the Traveller game and with a little work you can also adapt the ships. Character classes would swap well too with a little work. If you want Jedi in a Traveller setting you can do it. Just swap Wound Points for Lifeblood and Vitality Points for Stamina. You would have to work up a mustering chart for each Star Wars class but that wouldn't be that difficult... just use the most similar class from Traveller.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1510813, member: 14403"] Check out Traveller T20. It uses a different combat system that will indeed result in character death from shots to the head. A character has two stats instead of Hit Points, Lifeblood & Stamina. Every shot that hits automatically does the damage dealt to Stamina and has the potential to do the same to Lifeblood. Armor reduces damage dealt one dice per point up to the last dice and then point for point from the last dice. Critical hits don't figure in armor and the damage goes directly to Lifeblood. Your Lifeblood is equal to your CON. Since the head isn't normally armored obviously head shots go directly to Lifeblood Critical Hit or not. Example 1: PC: Shoots NPC in the chest with a pistol that does 3d8 damage and rolls a 7, 5, 4. The NPC is wearing armor that grants AC 4. The lowest two dice are discarded for Lifeblood damage and the remaining two points of armor reduce the 7 to a 5. The NPC took 5 Lifeblood and 16 Stamina damage. Example 2: PC: Shoots the NPC in the head (or any other unarmored location) or scores a critical hit and rolls the same damage dice. He does 16 Lifeblood and 16 Stamina damage. Unless his CON is 17 or higher the NPC is now down for the count and dying. Traveller T20 is really more of a generic Hard Sci-Fi game than a setting. There is campaign setting material in there but the majority of the book seems focused on allowing the GM to create whatever Sci-Fi game he/she wants. There are rules for ship construction, planet design, creature design, and star system design. Since it is d20 you can use materials from other d20 games. One friend ran a Traveller T20 game where a Sci-Fi race of Mind Flayers was beginning to make an invasion of known space. Very cool stuff. It is the PERFECT game to run a campaign set in the Firefly TV Show universe. The only non Hard Sci-Fi thing in the book is that they include their own rules for Psionics though obviously you could use any other d20 source instead if you wanted Psionics to be more powerful. You MUST have a d20 core book with the main rules... Traveller includes Rules Changes but they don't reprint everything from the PHB or Star Wars d20. I'd suggest using Star Wars d20 as your core rulebook though... you can add any of the Star Wars alien races to the Traveller game and with a little work you can also adapt the ships. Character classes would swap well too with a little work. If you want Jedi in a Traveller setting you can do it. Just swap Wound Points for Lifeblood and Vitality Points for Stamina. You would have to work up a mustering chart for each Star Wars class but that wouldn't be that difficult... just use the most similar class from Traveller. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
what's a good sci-fi rpg product and why?
Top