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what's a good sci-fi rpg product and why?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1510819" data-attributes="member: 14403"><p>By the book it is fairly low tech as far as personal combat energy weapons go. Bullets still make holes in people just as well if not better than lasers. However, there is Battle Dress (power armor), hovercraft, flying belts and other staples of Sci-Fi. If you want a Blaster just make up the stats yourself or use the ones from Star Wars.</p><p></p><p>Space travel is a little like Battletech. Each ship has a Jump value and can jump that many Parsecs between refuelings. Some ships carry extra fuel so they can make back to back jumps. The fuel is hydrogen which is the most common element in the universe so refuling usually involves flying into the upper atmosphere of a Gas Giant for the budget Traveller. You can also buy it. Jump time is the same no matter the distance... two weeks. If you have a jump-3 ship you jump 3 parsecs in the same time it would take a jump-1 ship to go 1 parsec. YES... I know a parsec is NOT a measure of distance.</p><p>Starship combat can be however you want it. If the party has one big ship then they all can fill crew positions on that one ship and do different things during combat. If they each have their own small fighter that works too. I played in a game that recreated Wing Commander and it was pretty awesome.</p><p></p><p>Edit: One thing that I like is that there is NO subspace FTL communications. Communication is the speed of the fastest ship. If you want to get a message somewhere you hire a ship to carry it for you. It can make for all sorts of cool adventures. Players can be the Sci-Fi equivalent of the Pony Express. Watch the Firefly DVD set if you get a chance and you'll get an idea of what the classic Traveller game is like (except Traveller has Aliens, Firefly does not).</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1510819, member: 14403"] By the book it is fairly low tech as far as personal combat energy weapons go. Bullets still make holes in people just as well if not better than lasers. However, there is Battle Dress (power armor), hovercraft, flying belts and other staples of Sci-Fi. If you want a Blaster just make up the stats yourself or use the ones from Star Wars. Space travel is a little like Battletech. Each ship has a Jump value and can jump that many Parsecs between refuelings. Some ships carry extra fuel so they can make back to back jumps. The fuel is hydrogen which is the most common element in the universe so refuling usually involves flying into the upper atmosphere of a Gas Giant for the budget Traveller. You can also buy it. Jump time is the same no matter the distance... two weeks. If you have a jump-3 ship you jump 3 parsecs in the same time it would take a jump-1 ship to go 1 parsec. YES... I know a parsec is NOT a measure of distance. Starship combat can be however you want it. If the party has one big ship then they all can fill crew positions on that one ship and do different things during combat. If they each have their own small fighter that works too. I played in a game that recreated Wing Commander and it was pretty awesome. Edit: One thing that I like is that there is NO subspace FTL communications. Communication is the speed of the fastest ship. If you want to get a message somewhere you hire a ship to carry it for you. It can make for all sorts of cool adventures. Players can be the Sci-Fi equivalent of the Pony Express. Watch the Firefly DVD set if you get a chance and you'll get an idea of what the classic Traveller game is like (except Traveller has Aliens, Firefly does not). [/QUOTE]
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what's a good sci-fi rpg product and why?
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