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what's a good sci-fi rpg product and why?
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<blockquote data-quote="jasper" data-source="post: 1510978" data-attributes="member: 277"><p>Yes go with traveller t20. Except for treks subspace communicators and warp drive you could do a knock off of enterprise especially the early seasons. I just finished my time in the chair and working on my next go round. I download the starmaps from the traveller site. It does help to plan on time. For example the travellers recently made contact with a minor race (in star trek read alien race of the week). To help the aliens join the imperium they delievered a message to nearest star base. Now for the message to get back to star fleet hq it going to take 39 jumps which is least 39 weeks. The answer will arrive back to local star base in 18 + weeks due to the HQ using a faster ship. So the players may know more not before Sept 5 of the next year. Currently it is May 27th. </p><p>Even the bar room brawl could turn deadly. Ex read my story hour. Squish roll a nat 20 so all the damage went to lifeblood. Just say Squish is not on a prison planet due the ref being nice.</p><p>You could do star wars with some reworking on the psi rules. I forbade lightsabers right off the bat because I know there would be arguements on what can and can't do. Read anything lucas wants to do in this scene.</p><p>Also Hunter was nice. </p><p>I order the ref screen a little over a month ago. Well the order was fumbled. When I called him, he return the phone call in 4 hours and let me choose which free product I wanted to make up for it. Also the site is good for ideas and help. And the edition wars are very mild. Generally like 1st ed is better but take the 1sted chapter on rogues drop the pick pockets ability and give them this. Or the ship you downloaded is for gurps increase the cost by a factor of .5 and it should be near your rule base.</p><p>But the traffic is sparse compared to here so you sometimes will have to wait a day or while for the gurus to surf in.</p></blockquote><p></p>
[QUOTE="jasper, post: 1510978, member: 277"] Yes go with traveller t20. Except for treks subspace communicators and warp drive you could do a knock off of enterprise especially the early seasons. I just finished my time in the chair and working on my next go round. I download the starmaps from the traveller site. It does help to plan on time. For example the travellers recently made contact with a minor race (in star trek read alien race of the week). To help the aliens join the imperium they delievered a message to nearest star base. Now for the message to get back to star fleet hq it going to take 39 jumps which is least 39 weeks. The answer will arrive back to local star base in 18 + weeks due to the HQ using a faster ship. So the players may know more not before Sept 5 of the next year. Currently it is May 27th. Even the bar room brawl could turn deadly. Ex read my story hour. Squish roll a nat 20 so all the damage went to lifeblood. Just say Squish is not on a prison planet due the ref being nice. You could do star wars with some reworking on the psi rules. I forbade lightsabers right off the bat because I know there would be arguements on what can and can't do. Read anything lucas wants to do in this scene. Also Hunter was nice. I order the ref screen a little over a month ago. Well the order was fumbled. When I called him, he return the phone call in 4 hours and let me choose which free product I wanted to make up for it. Also the site is good for ideas and help. And the edition wars are very mild. Generally like 1st ed is better but take the 1sted chapter on rogues drop the pick pockets ability and give them this. Or the ship you downloaded is for gurps increase the cost by a factor of .5 and it should be near your rule base. But the traffic is sparse compared to here so you sometimes will have to wait a day or while for the gurus to surf in. [/QUOTE]
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what's a good sci-fi rpg product and why?
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