Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's a good source for *magical* magic items?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harr" data-source="post: 4740771" data-attributes="member: 47190"><p>So I'm designing this adventure/quest for my group (we play 4e), where they will be going 'Locke Lamora' style* into a magical-item museum heist, trying to handle some extremely tough traps under a time limit and keeping whatever they can pry out and get away with.</p><p></p><p>Now, immediately I'm set upon with a problem... the magical items in the game... aren't really *that* magical :/ I don't really want to end up with, say, a high-security display case with invisible tripwires and 12 separate layers of necromantic and evocation glyphs... that holds a sword that is +2 and pushes the enemy back a square once a day. I want <strong>*magical*</strong> stuff, like stuff that feels like it should be waaay out of your league (and I don't mean 'it's +5' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>What I mean is, like maybe a sword that when bathed in the blood of a truly innocent person explodes into flames and calls down random lightning from the heavens for 2d6 rounds. Or a ring sculpted from little green vines, which when activated instantly grow, snare and completely immobilize whatever target the wearer is pointing at, but always has a 10% chance of turning and snaring the wearer himself. Or gloves that turn everything they touch into chocolate. Stuff like that.</p><p></p><p>Of course my first instinct is to look at old-school adventures, 3.5 third-party stuff, Dungeon magazine maybe, etc., but I figure maybe the collective wisdom of ENWorld can help me like it's done before, and if there is by any chance a nice book out there which has a bunch of this kind of stuff in it, it would really save me a ton of time that I could use to actually work on the game.</p><p></p><p>I'm already looking through 3.5's Magic Item Compendium and it kiiiinda has what I want, but a little too slanted towards the combat stuff... I'd really like a lot more "wild magical crazy" stuff.</p><p></p><p>Thanks for any help.</p><p></p><p></p><p><em>* If you don't know who Locke Lamora is, stop everything you're doing and read Scott Lynch's "The Lies of Locke Lamora". <strong>Now</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</em></p></blockquote><p></p>
[QUOTE="Harr, post: 4740771, member: 47190"] So I'm designing this adventure/quest for my group (we play 4e), where they will be going 'Locke Lamora' style* into a magical-item museum heist, trying to handle some extremely tough traps under a time limit and keeping whatever they can pry out and get away with. Now, immediately I'm set upon with a problem... the magical items in the game... aren't really *that* magical :/ I don't really want to end up with, say, a high-security display case with invisible tripwires and 12 separate layers of necromantic and evocation glyphs... that holds a sword that is +2 and pushes the enemy back a square once a day. I want [b]*magical*[/b] stuff, like stuff that feels like it should be waaay out of your league (and I don't mean 'it's +5' :) ) What I mean is, like maybe a sword that when bathed in the blood of a truly innocent person explodes into flames and calls down random lightning from the heavens for 2d6 rounds. Or a ring sculpted from little green vines, which when activated instantly grow, snare and completely immobilize whatever target the wearer is pointing at, but always has a 10% chance of turning and snaring the wearer himself. Or gloves that turn everything they touch into chocolate. Stuff like that. Of course my first instinct is to look at old-school adventures, 3.5 third-party stuff, Dungeon magazine maybe, etc., but I figure maybe the collective wisdom of ENWorld can help me like it's done before, and if there is by any chance a nice book out there which has a bunch of this kind of stuff in it, it would really save me a ton of time that I could use to actually work on the game. I'm already looking through 3.5's Magic Item Compendium and it kiiiinda has what I want, but a little too slanted towards the combat stuff... I'd really like a lot more "wild magical crazy" stuff. Thanks for any help. [i]* If you don't know who Locke Lamora is, stop everything you're doing and read Scott Lynch's "The Lies of Locke Lamora". [b]Now[/b] ;).[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's a good source for *magical* magic items?
Top