Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's a good starting level for a "You are mighty heroes" campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 5670523" data-attributes="member: 996"><p>It really depends on the scope of the game you want to run. If you want the PCs to basically be defending (or holding together) a Kingdom for the whole campaign, you're looking at Heroic & Paragon. The playground is actually too small for Epic. </p><p></p><p>4e characters are functional from 1st level on, so that's not really an issue. </p><p></p><p>In general, 1st. A first level character doesn't have to be inexperienced, in fact, given the things even first level adventurers can do, it'd be quite reasonable for them to be seasoned veterans, full knights and the like. That's a change from earlier eds with 'name levels' and 'late blooming builds,' that pigeon holed 1st level characters as rank amatures.</p><p></p><p>Very true. Unless your players have a lot of experience with Paragon, you probably don't want to start a game at that tier. Heroic works a lot better. </p><p></p><p>"In the land of the blind, the one-eyed man is King." The heroes are as major as the NPCs they're protecting are minor. Gaining levels is supposed to show growth, though. What sorts of threats do you want the heroes overcoming when the campaign starts? What sort do you have in mind for them to face as it's wrapping up? </p><p></p><p>Another thing to consider is that while gaining levels is a cornerstone of D&D, it's not exactly a cornerstone of fantasy fiction or myth. If you want the PCs to face about the same 'level' threats throughout the story arc of a campaign, you may not need to give out a lot of experience or have them gain many (or any) levels. You could have them gain treasure and re-training opportunities instead of experience, for instance, and have them be a convenient level - like 10th - the whole campaign. Radical, I know, but such options are open to you if you want.</p><p></p><p></p><p>Have them spend a long time at 11th, until they finally get to know their characters. Give them lots of opportunities to re-train - maybe even at ever extended rest, so they can get the character into the shape they'll be comfortable playing. If you want to do that without restricting experience, that'd mean a lot of underlevelled encounters - which would further establish them as relatively 'mighty.' Maybe bandits or orcs or whatever fits your campaign. </p><p></p><p>If you want to restrict it, I'd do it by source - which also gives your campaign a definite feel. For an Authurian feel, for instance, you could have the PCs be primarily Martial, with Divine a possibility for one or two at most (probably a Paladin), and things arcane left to the NPCs and bad guys. </p><p></p><p>Essentials is OK at low heroic, but gives very little choice or customization (which is ideal for completely new players or returning AD&Ders starting at 1st level). If you really are thinking of the players being 'knights' of the kingdom, for instance, the Knight class does not deliver a lot of unique character options. A party of Fighers and Warlords of different builds, OTOH, could be quite varied.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5670523, member: 996"] It really depends on the scope of the game you want to run. If you want the PCs to basically be defending (or holding together) a Kingdom for the whole campaign, you're looking at Heroic & Paragon. The playground is actually too small for Epic. 4e characters are functional from 1st level on, so that's not really an issue. In general, 1st. A first level character doesn't have to be inexperienced, in fact, given the things even first level adventurers can do, it'd be quite reasonable for them to be seasoned veterans, full knights and the like. That's a change from earlier eds with 'name levels' and 'late blooming builds,' that pigeon holed 1st level characters as rank amatures. Very true. Unless your players have a lot of experience with Paragon, you probably don't want to start a game at that tier. Heroic works a lot better. "In the land of the blind, the one-eyed man is King." The heroes are as major as the NPCs they're protecting are minor. Gaining levels is supposed to show growth, though. What sorts of threats do you want the heroes overcoming when the campaign starts? What sort do you have in mind for them to face as it's wrapping up? Another thing to consider is that while gaining levels is a cornerstone of D&D, it's not exactly a cornerstone of fantasy fiction or myth. If you want the PCs to face about the same 'level' threats throughout the story arc of a campaign, you may not need to give out a lot of experience or have them gain many (or any) levels. You could have them gain treasure and re-training opportunities instead of experience, for instance, and have them be a convenient level - like 10th - the whole campaign. Radical, I know, but such options are open to you if you want. Have them spend a long time at 11th, until they finally get to know their characters. Give them lots of opportunities to re-train - maybe even at ever extended rest, so they can get the character into the shape they'll be comfortable playing. If you want to do that without restricting experience, that'd mean a lot of underlevelled encounters - which would further establish them as relatively 'mighty.' Maybe bandits or orcs or whatever fits your campaign. If you want to restrict it, I'd do it by source - which also gives your campaign a definite feel. For an Authurian feel, for instance, you could have the PCs be primarily Martial, with Divine a possibility for one or two at most (probably a Paladin), and things arcane left to the NPCs and bad guys. Essentials is OK at low heroic, but gives very little choice or customization (which is ideal for completely new players or returning AD&Ders starting at 1st level). If you really are thinking of the players being 'knights' of the kingdom, for instance, the Knight class does not deliver a lot of unique character options. A party of Fighers and Warlords of different builds, OTOH, could be quite varied. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's a good starting level for a "You are mighty heroes" campaign?
Top