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What's a good starting level for a "You are mighty heroes" campaign?
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<blockquote data-quote="S'mon" data-source="post: 5670555" data-attributes="member: 463"><p>Hm, yes - I think maybe "You are major heroes at 1st level" could possibly work for me (without auto-scaling) if both the campaign and the setting were explicitly restricted to the Heroic tier, the way the new Neverwinter Campaign Setting does it. Most foes would be 1st-4th level minions, with standard monsters as enemy battle champions. The MV 6th level ogre would work as a legendary beast in this kind of set-up.</p><p></p><p>I still tend to think that 1st level may just be too squishy though, even in 4e. IME there is a big power up at 2nd level - attacks potentially go up by around 3 points (magic weapon, level bonus, expertise feat), defenses by 2 points (level & magic armour), and the extra hp make sudden 'negative bloodied' deaths much less likely. Plus the PCs aren't restricted to kobolds & goblins, they can handle a few of the lower level MV/MM orcs, hobgoblins etc.</p><p></p><p>I like the idea of starting at 2nd with the full treasure hand-out of 3 magic items & gear (3rd, 2nd & 1st, plus 360gp), I think that in a lower-magic and lower-power setting that's potentially enough to make the PCs feel sufficiently badass.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5670555, member: 463"] Hm, yes - I think maybe "You are major heroes at 1st level" could possibly work for me (without auto-scaling) if both the campaign and the setting were explicitly restricted to the Heroic tier, the way the new Neverwinter Campaign Setting does it. Most foes would be 1st-4th level minions, with standard monsters as enemy battle champions. The MV 6th level ogre would work as a legendary beast in this kind of set-up. I still tend to think that 1st level may just be too squishy though, even in 4e. IME there is a big power up at 2nd level - attacks potentially go up by around 3 points (magic weapon, level bonus, expertise feat), defenses by 2 points (level & magic armour), and the extra hp make sudden 'negative bloodied' deaths much less likely. Plus the PCs aren't restricted to kobolds & goblins, they can handle a few of the lower level MV/MM orcs, hobgoblins etc. I like the idea of starting at 2nd with the full treasure hand-out of 3 magic items & gear (3rd, 2nd & 1st, plus 360gp), I think that in a lower-magic and lower-power setting that's potentially enough to make the PCs feel sufficiently badass. [/QUOTE]
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What's a good starting level for a "You are mighty heroes" campaign?
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