Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What's a good way to include many secondary combatants in a fight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D'karr" data-source="post: 6176313" data-attributes="member: 336"><p>I would look at a movie like 300 for inspiration of how combat pacing works well. You might also want to modify the conditions for Opportunity Attacks against the players for movement. Nothing bogs these things more than going back and forth about provoking an OA.</p><p></p><p>Before you start you might want to look at the tools at hand and see what the pros and cons are for each one. If you use minions you will have to roll for each one individually, but they die easily. If you use swarms/mobs you will have to roll less but they take a lot more time to defeat, and can be frustrating to attack because of their "half damage" from melee and ranged attacks.</p><p></p><p>So if I was to do this I'd use swarms but I'd decrease their hit points. Either don't make them the same level (use lower level (1-3)), or manually use their bloodied value as starting HP. When they reach the new bloodied value they can either become a few minions, or be entirely routed.</p><p></p><p>If you run it as a skill challenge decide ahead of time what kind of complications occur when the PCs fail a roll, and what happens if they fail the challenge entirely. Keep the handling as abstract as possible, movement does not have to follow counting squares. Have lots of description from the players and the GM side. You don't want something like this to turn into simply attack declarations and rolling dice. Make it descriptive not mechanical. Make it exciting. Imagine the PCs escaping from the Mines of Moria with a horde of goblins chasing them out, or fighting an orc horde at Helm's Deep. Use that type of tempo/pacing.</p><p></p><p>Best of luck with this, I love these type of creative encounters.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6176313, member: 336"] I would look at a movie like 300 for inspiration of how combat pacing works well. You might also want to modify the conditions for Opportunity Attacks against the players for movement. Nothing bogs these things more than going back and forth about provoking an OA. Before you start you might want to look at the tools at hand and see what the pros and cons are for each one. If you use minions you will have to roll for each one individually, but they die easily. If you use swarms/mobs you will have to roll less but they take a lot more time to defeat, and can be frustrating to attack because of their "half damage" from melee and ranged attacks. So if I was to do this I'd use swarms but I'd decrease their hit points. Either don't make them the same level (use lower level (1-3)), or manually use their bloodied value as starting HP. When they reach the new bloodied value they can either become a few minions, or be entirely routed. If you run it as a skill challenge decide ahead of time what kind of complications occur when the PCs fail a roll, and what happens if they fail the challenge entirely. Keep the handling as abstract as possible, movement does not have to follow counting squares. Have lots of description from the players and the GM side. You don't want something like this to turn into simply attack declarations and rolling dice. Make it descriptive not mechanical. Make it exciting. Imagine the PCs escaping from the Mines of Moria with a horde of goblins chasing them out, or fighting an orc horde at Helm's Deep. Use that type of tempo/pacing. Best of luck with this, I love these type of creative encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's a good way to include many secondary combatants in a fight?
Top