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What's a monster to do?
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<blockquote data-quote="abirdcall" data-source="post: 6612827" data-attributes="member: 6748898"><p>The Dungeon Lords board game sounds like a perfect source of inspiration for you. As a plus it is a fantastic game.</p><p></p><p>You take on the role of a dungeon lord who builds and maintains a dungeon. You need to dig tunnels, mine gold, build rooms, and recruit monsters to protect against the adventurers who have come to pillage your dungeon. The more evil things you do the tougher the adventurers that come to you. If you get really evil, the local paladin takes notice.</p><p></p><p>Here is an example of an action in the game:</p><p></p><p>Gather Food - You need food to feed your monsters.</p><p></p><p>The first player to do it goes to town and pays the townsfolk 1 gold for their food.</p><p>The second player goes to town, but the townsfolk says sorry, we already sold our food. So they scare the townsfolk (increasing evil) and take the left over livestock and such.</p><p>The third player goes to town but there is no more food, well, there is. There are people. So they kill the townsfolk (gaining a lot of evil) turning them into food for monsters and take the gold that the first player paid them.</p><p></p><p>The rulebook is worth reading for the stories and jokes even if you never play the game.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 6612827, member: 6748898"] The Dungeon Lords board game sounds like a perfect source of inspiration for you. As a plus it is a fantastic game. You take on the role of a dungeon lord who builds and maintains a dungeon. You need to dig tunnels, mine gold, build rooms, and recruit monsters to protect against the adventurers who have come to pillage your dungeon. The more evil things you do the tougher the adventurers that come to you. If you get really evil, the local paladin takes notice. Here is an example of an action in the game: Gather Food - You need food to feed your monsters. The first player to do it goes to town and pays the townsfolk 1 gold for their food. The second player goes to town, but the townsfolk says sorry, we already sold our food. So they scare the townsfolk (increasing evil) and take the left over livestock and such. The third player goes to town but there is no more food, well, there is. There are people. So they kill the townsfolk (gaining a lot of evil) turning them into food for monsters and take the gold that the first player paid them. The rulebook is worth reading for the stories and jokes even if you never play the game. [/QUOTE]
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