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What's a Monte Ranger?
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<blockquote data-quote="Hakkenshi" data-source="post: 318748" data-attributes="member: 5457"><p>Like I said, Bendrig, the woodsman needs a bit of tweaking to be acceptable for a D&D game.</p><p></p><p>For example, the saves SUCK. That's because WoT uses the intermediate save mechanic, starting at +1 and ending up at +9 at level 20 (which I think D&D should have had, BTW).</p><p></p><p>Also, all classes in WoT have more skill points. The Armsman has the least with 4. So the Woodsman's 6 (IIRC) is maybe a bit much (YMMV).</p><p></p><p>The Nature's Warrior ability is VASTLY superior to favoured enemy, which I never really liked anyway. A ranger should be able to fight better in the land which he guards, not against a specific enemy. That makes him more of a specialty hunter or assassin than anything else.</p><p></p><p>And the woodsman is not limited to forests, either, since you get many terrain choices, and more later on. It's easier to make a Dwarven underground ranger using that system.</p><p></p><p>Partial Improved Initiative is good, but doesn't make the class as top-heavy as the two-weapon fighting feats. All in all, the class just seems better balanced.</p><p></p><p>As for FFG's book, does anyone know what it's called?</p></blockquote><p></p>
[QUOTE="Hakkenshi, post: 318748, member: 5457"] Like I said, Bendrig, the woodsman needs a bit of tweaking to be acceptable for a D&D game. For example, the saves SUCK. That's because WoT uses the intermediate save mechanic, starting at +1 and ending up at +9 at level 20 (which I think D&D should have had, BTW). Also, all classes in WoT have more skill points. The Armsman has the least with 4. So the Woodsman's 6 (IIRC) is maybe a bit much (YMMV). The Nature's Warrior ability is VASTLY superior to favoured enemy, which I never really liked anyway. A ranger should be able to fight better in the land which he guards, not against a specific enemy. That makes him more of a specialty hunter or assassin than anything else. And the woodsman is not limited to forests, either, since you get many terrain choices, and more later on. It's easier to make a Dwarven underground ranger using that system. Partial Improved Initiative is good, but doesn't make the class as top-heavy as the two-weapon fighting feats. All in all, the class just seems better balanced. As for FFG's book, does anyone know what it's called? [/QUOTE]
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