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What's a Monte Ranger?
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<blockquote data-quote="Tsyr" data-source="post: 318774" data-attributes="member: 354"><p>The book is called "Path of the Sword"... it's a great book, IMHO.</p><p></p><p>Here are some of the details of their ranger varient (Called the Outdoorsman)</p><p></p><p>Fight BAB, good FORT and REF saves.</p><p></p><p>Gets a "favored terrain" ability at first level and every five levels therafter (To represent having adventured beyond their own boundries, I guess), an animal companion (Which improves to a beast companion, then at really high levels to a magical companion), a few fighter bonus feats, the ability to move through terrain (if its part of his favored terrain) at full movement rate when it would normaly slow him down (Thick brush, for example), and is skilled at not leaving tacks. D10 hitpoints, and 4 skill points per level to spread amongst various ranger-ish skills.</p><p></p><p>Now, that seems like a lot, right? Well, there is a catch.</p><p></p><p>The Outdoorsman is only proficient with two weapons. Of his choice, but only two weapons. Any bonus feats he takes have to apply to those to weapons. Nor is he profficient with shields or heavy armour. </p><p></p><p>Also, the favored terrain is a defensive bonus, not offensive. It provides a minor boost to his AC (Using natural cover to aid him), and bonuses to assorted skill checks in that environment. These bonuses vanish if he leaves the terrain, even so much as going inside a building deep in the woods, or being in a clearing in the forrest.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 318774, member: 354"] The book is called "Path of the Sword"... it's a great book, IMHO. Here are some of the details of their ranger varient (Called the Outdoorsman) Fight BAB, good FORT and REF saves. Gets a "favored terrain" ability at first level and every five levels therafter (To represent having adventured beyond their own boundries, I guess), an animal companion (Which improves to a beast companion, then at really high levels to a magical companion), a few fighter bonus feats, the ability to move through terrain (if its part of his favored terrain) at full movement rate when it would normaly slow him down (Thick brush, for example), and is skilled at not leaving tacks. D10 hitpoints, and 4 skill points per level to spread amongst various ranger-ish skills. Now, that seems like a lot, right? Well, there is a catch. The Outdoorsman is only proficient with two weapons. Of his choice, but only two weapons. Any bonus feats he takes have to apply to those to weapons. Nor is he profficient with shields or heavy armour. Also, the favored terrain is a defensive bonus, not offensive. It provides a minor boost to his AC (Using natural cover to aid him), and bonuses to assorted skill checks in that environment. These bonuses vanish if he leaves the terrain, even so much as going inside a building deep in the woods, or being in a clearing in the forrest. [/QUOTE]
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