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What's a Nice Lesser Planar Ally for a Priest of the Elder Elemental God
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<blockquote data-quote="frankthedm" data-source="post: 2917755" data-attributes="member: 1164"><p>Thank you. </p><p></p><p>I believe the Elemental would loose the ability to receive STR 1.5 on it's slams use to having additional [un]natural attack. Though from my understanding the template does let it keep the special qualities of being an elemental</p><p></p><p><em>Pre-combat:</em> If alerted to foes, use <em>blur</em> on self and glide into the nearest wall. Change to horrid form.</p><p><strong>Round 1:</strong> Listen[+2] for party to pass, Glide out of wall near party use <em>touch of idiocy</em> casting defensively if needed and touch foe.</p><p><strong>Round 2: </strong> If full attack is possible, do so, then adjust into wall to avoid reprisal.</p><p><strong>Round 3:</strong> Adjust out of wall, full attack if possible. If surrounded, <em>True Strike<em>, power attack for full and fight defensively. Strike most annoying combatant. </em></em></p><p><em><em><strong>Round 4:</strong> Full attack and adjust into wall or if party is clustered together, <strong>stinking cloud </strong> on group and glide beneath them.</em></em></p><p><em><em><strong>Round 5:</strong> Launch full attacks from within the wall, using blind fight to reduce miss chance. Flee at 10 or less HP.</em></em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2917755, member: 1164"] Thank you. I believe the Elemental would loose the ability to receive STR 1.5 on it's slams use to having additional [un]natural attack. Though from my understanding the template does let it keep the special qualities of being an elemental [I]Pre-combat:[/I] If alerted to foes, use [I]blur[/I] on self and glide into the nearest wall. Change to horrid form. [B]Round 1:[/B] Listen[+2] for party to pass, Glide out of wall near party use [I]touch of idiocy[/I] casting defensively if needed and touch foe. [B]Round 2: [/B] If full attack is possible, do so, then adjust into wall to avoid reprisal. [B]Round 3:[/B] Adjust out of wall, full attack if possible. If surrounded, [i]True Strike[i], power attack for full and fight defensively. Strike most annoying combatant. [B]Round 4:[/B] Full attack and adjust into wall or if party is clustered together, [B]stinking cloud [/B] on group and glide beneath them. [B]Round 5:[/B] Launch full attacks from within the wall, using blind fight to reduce miss chance. Flee at 10 or less HP.[/i][/i] [/QUOTE]
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What's a Nice Lesser Planar Ally for a Priest of the Elder Elemental God
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