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<blockquote data-quote="Rothe" data-source="post: 3286604" data-attributes="member: 39813"><p>I wouldn't be blunt about all the things you mentioned. Pick one you'd like to change and don't touch the others. In a delicate negotiation such as this, think of the thing you really want and be prepared to give on the others or even praise them.</p><p></p><p>If you are more interested in not having to "save the world" every session, ask to go back to adventure where so much doesn't hang in the balance. You might also sell this as taking less work on the DMs part, after all it's got to be pretty hard to put together an overarching plot/adventure series like that. I'd avoid asking to change the setting. Here's why.</p><p></p><p>Setting can be a DMs creative outlet, by asking for him to use a commercial setting is implicitly saying his is not that good or fun. This is more likley to provoke a negative response. And as a long time DM I can see why, setting creation can be part of what makes the game fun for the DM, it's how he plays. </p><p></p><p>If you really want to play in Eberron or what have you, is it because there are some cool ideas in the commercial settings or is there something really goofy or weird that bugs you in his setting? If nothing goofy or weird, see if you can experience x in his setting. Ask him, I" really thought X in Eberron was cool, is there something like that in your world?" He is likely to be flattered you want to explore his world and you can still get that Eberron experience.</p><p></p><p>Finally, you might also explore other settings by taking trips off-world to these other settings. If you are willing to give on the "save the world" games to get to other settings; having to travel to other settings (or maybe create PCs in them and have them journey to your DMs setting) can be readily incorporated into a "save the world" game. Heck, you may need to save many worlds not just one!</p></blockquote><p></p>
[QUOTE="Rothe, post: 3286604, member: 39813"] I wouldn't be blunt about all the things you mentioned. Pick one you'd like to change and don't touch the others. In a delicate negotiation such as this, think of the thing you really want and be prepared to give on the others or even praise them. If you are more interested in not having to "save the world" every session, ask to go back to adventure where so much doesn't hang in the balance. You might also sell this as taking less work on the DMs part, after all it's got to be pretty hard to put together an overarching plot/adventure series like that. I'd avoid asking to change the setting. Here's why. Setting can be a DMs creative outlet, by asking for him to use a commercial setting is implicitly saying his is not that good or fun. This is more likley to provoke a negative response. And as a long time DM I can see why, setting creation can be part of what makes the game fun for the DM, it's how he plays. If you really want to play in Eberron or what have you, is it because there are some cool ideas in the commercial settings or is there something really goofy or weird that bugs you in his setting? If nothing goofy or weird, see if you can experience x in his setting. Ask him, I" really thought X in Eberron was cool, is there something like that in your world?" He is likely to be flattered you want to explore his world and you can still get that Eberron experience. Finally, you might also explore other settings by taking trips off-world to these other settings. If you are willing to give on the "save the world" games to get to other settings; having to travel to other settings (or maybe create PCs in them and have them journey to your DMs setting) can be readily incorporated into a "save the world" game. Heck, you may need to save many worlds not just one! [/QUOTE]
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