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<blockquote data-quote="SiderisAnon" data-source="post: 3286619" data-attributes="member: 44949"><p><strong>A Few Suggestions</strong></p><p></p><p>I have a few suggestions from a long-time DM. (Over 20 years.) During that period, I've DMed at least 90% of the time. It's not always been the same group of players. I'm just one of those weirdos that prefers to DM over being a players.</p><p></p><p>First, I disagree with the poster above who says to approach the DM as a group. You don't want your DM feeling like it's an ambush. (When outnumbered, that's just a human reaction.) Either have one person talk to him or get together and compose an e-mail to send to him. </p><p></p><p>Make sure that if you're going to say "all the players want this" that they really do. Talk to the players and make sure they do. There's nothing that will destroy your credibility quicker than finding out that half the people you thought were interested in something, aren't really.</p><p></p><p>Don't be confrontational. You said you're worried about the DM taking it wrong. Try using a question about a setting, if that's what you were after. "Hey, Bob and I have been reading the Eberron setting and it looks pretty cool. Have you thought about running it at some point?" (Don't do this during the session, because you don't want to make it look like you're saying Eberron would be better than the homebrew, even if it would be.) Get the dialog going and see if you can get the DM excited about what you're looking for.</p><p></p><p></p><p>Again, most of this assumes you think your DM is 50% likely to take things wrong. My players have made suggestions to me about things to run, and some we've worked together on and come up with fun campaigns, some I've nixed. (We had one Arthurian campaign where most of the group started talking one evening when the current campaign was about to wrap and we ended up as a group writing the setting then and there. On the other hand, I won't run Forgotten Realms because I know nothing about the setting and most of the players are intimately familiar, which I personally find to be a bad dynamic. Another person DMed the Forgotten Realms for our group.)</p><p></p><p></p><p>Something that I've run into is that I write homebrew at this point because I need it to keep me interested. None of the out-of-the-box campaign worlds have really inspired me in the past few years. (Though Eberron came very close for me.) Since you said your DM is also a very long-term DM, they may be having the same issue.</p><p></p><p>(I do realize that this jaded look at published settings is my own problem, not the settings.)</p><p></p><p>Another thing to consider is that the DM may think the players expect homebrew. I currently have a group of players who expect a very detailed campaign world from day one. In the old days, I could start a campaign with little more background material than, "This is where you are from. Make characters." Unfortunately, some of my players are a little more jaded and a little more spoiled by multi-book campaign settings, so they expect more. (It balances, because I've seen them take that material and run with it in ways that I never expected and which keep me quite entertained.) However, your DM may think your players also expect the homebrew. If you don't, then maybe the DM needs to know that.</p><p></p><p></p><p>Whatever you decide to do. Good luck.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3286619, member: 44949"] [b]A Few Suggestions[/b] I have a few suggestions from a long-time DM. (Over 20 years.) During that period, I've DMed at least 90% of the time. It's not always been the same group of players. I'm just one of those weirdos that prefers to DM over being a players. First, I disagree with the poster above who says to approach the DM as a group. You don't want your DM feeling like it's an ambush. (When outnumbered, that's just a human reaction.) Either have one person talk to him or get together and compose an e-mail to send to him. Make sure that if you're going to say "all the players want this" that they really do. Talk to the players and make sure they do. There's nothing that will destroy your credibility quicker than finding out that half the people you thought were interested in something, aren't really. Don't be confrontational. You said you're worried about the DM taking it wrong. Try using a question about a setting, if that's what you were after. "Hey, Bob and I have been reading the Eberron setting and it looks pretty cool. Have you thought about running it at some point?" (Don't do this during the session, because you don't want to make it look like you're saying Eberron would be better than the homebrew, even if it would be.) Get the dialog going and see if you can get the DM excited about what you're looking for. Again, most of this assumes you think your DM is 50% likely to take things wrong. My players have made suggestions to me about things to run, and some we've worked together on and come up with fun campaigns, some I've nixed. (We had one Arthurian campaign where most of the group started talking one evening when the current campaign was about to wrap and we ended up as a group writing the setting then and there. On the other hand, I won't run Forgotten Realms because I know nothing about the setting and most of the players are intimately familiar, which I personally find to be a bad dynamic. Another person DMed the Forgotten Realms for our group.) Something that I've run into is that I write homebrew at this point because I need it to keep me interested. None of the out-of-the-box campaign worlds have really inspired me in the past few years. (Though Eberron came very close for me.) Since you said your DM is also a very long-term DM, they may be having the same issue. (I do realize that this jaded look at published settings is my own problem, not the settings.) Another thing to consider is that the DM may think the players expect homebrew. I currently have a group of players who expect a very detailed campaign world from day one. In the old days, I could start a campaign with little more background material than, "This is where you are from. Make characters." Unfortunately, some of my players are a little more jaded and a little more spoiled by multi-book campaign settings, so they expect more. (It balances, because I've seen them take that material and run with it in ways that I never expected and which keep me quite entertained.) However, your DM may think your players also expect the homebrew. If you don't, then maybe the DM needs to know that. Whatever you decide to do. Good luck. [/QUOTE]
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