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<blockquote data-quote="balterkn" data-source="post: 3286980" data-attributes="member: 46546"><p>As someone who has DM'ed too much, I partly agree with Pbartender. Really the game involves a DM and several players - players want to have fun, and so do DMs. As long as you can keep your mutual goal of having fun, that's great. Sounds like there has been some shift from what you as a player want and what the DM wants to do.</p><p></p><p>To a certain extent, there is lots of prep work to being a DM, so there should be some latitude to a DM working on an adventure or campaign that they find fun. Unless you have the uber-rare luck of having a paid/professional DM, then whoever is DMing needs to have fun also and shouldn't be forced to do something they won't enjoy.</p><p></p><p>On the other hand, a DM is nothing without players who want to do their part to have fun also. The players should not be forced to not have fun by catering to the whims of the DM's creation regardless of their enjoyment for the plot.</p><p></p><p>In my experience, when people indicate that they "don't like where the campaign has gone" that is normally because they didn't express a preference or exert their character's will in the campaign world. Or the people need to talk about what kind of game they want to play - as people who are friends/acquaintances who want to hang out and do stuff together - not as "Player" to "DM".</p><p></p><p>So, solutions... eh... if you don't like the DM's style/world/etc, pony up and offer to DM - you can be a DM as easily as the current DM. Being a DM is a role in the game. If nobody wants to DM a style/world/etc, then that becomes a very difficult problem (typically involving someone doing something they don't want to do).</p></blockquote><p></p>
[QUOTE="balterkn, post: 3286980, member: 46546"] As someone who has DM'ed too much, I partly agree with Pbartender. Really the game involves a DM and several players - players want to have fun, and so do DMs. As long as you can keep your mutual goal of having fun, that's great. Sounds like there has been some shift from what you as a player want and what the DM wants to do. To a certain extent, there is lots of prep work to being a DM, so there should be some latitude to a DM working on an adventure or campaign that they find fun. Unless you have the uber-rare luck of having a paid/professional DM, then whoever is DMing needs to have fun also and shouldn't be forced to do something they won't enjoy. On the other hand, a DM is nothing without players who want to do their part to have fun also. The players should not be forced to not have fun by catering to the whims of the DM's creation regardless of their enjoyment for the plot. In my experience, when people indicate that they "don't like where the campaign has gone" that is normally because they didn't express a preference or exert their character's will in the campaign world. Or the people need to talk about what kind of game they want to play - as people who are friends/acquaintances who want to hang out and do stuff together - not as "Player" to "DM". So, solutions... eh... if you don't like the DM's style/world/etc, pony up and offer to DM - you can be a DM as easily as the current DM. Being a DM is a role in the game. If nobody wants to DM a style/world/etc, then that becomes a very difficult problem (typically involving someone doing something they don't want to do). [/QUOTE]
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