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<blockquote data-quote="tbiaslorin" data-source="post: 3290518" data-attributes="member: 48175"><p><strong>Hmm...</strong></p><p></p><p></p><p></p><p>This is kind of an interesting thread for me. Either this is one of my players, or it sounds very much like many of the same things we have gone through over the years since we started playing. (And the fact that he goes by the name of Dark Elf in his emails and online games makes me wonder<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Even if this is not my game, I appreciate much of the advice and feedback from folks who advocate cutting the DM a little slack, and agree heartily with those who suggest opening dialogue in non-combative way.</p><p></p><p>I would definitely sit and have some discussions with your DM. When you say the games are epic and world-saving, what exactly does that mean? Is the DM pushing you towards a particular path, or did your characters decide saving the world was a good idea? If the DM has an open-ended style, sometimes it just takes asking some questions to do yourself a lot of good. Have you analyzed what the party has done (or tried to) to determine if perhaps the DM is running the game how he thinks his players want by their choice of actions?</p><p></p><p>For example, in my game, if the PC's decide they can't figure out what to do, I'll throw in some plot devices aimed at furthering the campaign. Not because I want to steer them in any particular direction, but so there is something to do. However, players have the freedom to do whatever it is they want, from basic dungeon crawls to being part of an army or city at war to some good ole political intrigue. Maybe your DM is the same way. Have you tried to stray from the saving-the-world theme and attempted to determine whether that is just campaign background or whether that is the direction he wants you to go?</p><p></p><p>I agree with most of the folks and suggest you just come out and talk about what you enjoy about your campaign, and what you don't. Have you ever mentioned Eberron as a possibility? Have you mentioned you'd prefer a higher combat game? Have you ever tried to put yourself in a position to have more dice-rolling by your ingame actions? Have you suggested trying some published modules? The post about most DM's not having ESP made me laugh a little (even if it was a little rough!), because sometimes it seems players will sit quietly and not stir the pot instead of attempting to make known what they want.</p><p></p><p>In any case, I hope all works out for you and your game!</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="tbiaslorin, post: 3290518, member: 48175"] [b]Hmm...[/b] This is kind of an interesting thread for me. Either this is one of my players, or it sounds very much like many of the same things we have gone through over the years since we started playing. (And the fact that he goes by the name of Dark Elf in his emails and online games makes me wonder;) Even if this is not my game, I appreciate much of the advice and feedback from folks who advocate cutting the DM a little slack, and agree heartily with those who suggest opening dialogue in non-combative way. I would definitely sit and have some discussions with your DM. When you say the games are epic and world-saving, what exactly does that mean? Is the DM pushing you towards a particular path, or did your characters decide saving the world was a good idea? If the DM has an open-ended style, sometimes it just takes asking some questions to do yourself a lot of good. Have you analyzed what the party has done (or tried to) to determine if perhaps the DM is running the game how he thinks his players want by their choice of actions? For example, in my game, if the PC's decide they can't figure out what to do, I'll throw in some plot devices aimed at furthering the campaign. Not because I want to steer them in any particular direction, but so there is something to do. However, players have the freedom to do whatever it is they want, from basic dungeon crawls to being part of an army or city at war to some good ole political intrigue. Maybe your DM is the same way. Have you tried to stray from the saving-the-world theme and attempted to determine whether that is just campaign background or whether that is the direction he wants you to go? I agree with most of the folks and suggest you just come out and talk about what you enjoy about your campaign, and what you don't. Have you ever mentioned Eberron as a possibility? Have you mentioned you'd prefer a higher combat game? Have you ever tried to put yourself in a position to have more dice-rolling by your ingame actions? Have you suggested trying some published modules? The post about most DM's not having ESP made me laugh a little (even if it was a little rough!), because sometimes it seems players will sit quietly and not stir the pot instead of attempting to make known what they want. In any case, I hope all works out for you and your game! Good luck! [/QUOTE]
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