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What's a resonable price-point for entry into the RPG hobby?
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<blockquote data-quote="delericho" data-source="post: 6274731" data-attributes="member: 22424"><p>Perhaps, but if you're smart you equally wouldn't skip the "Learn Guitar in 5 Easy Steps" starter book and jump straight to "101 Rock Classics", because trying to hit the advanced stuff without the foundation would lead to failure. You <em>have</em> to learn the basics first. (Of course, if you're smart you also wouldn't try to learn from a book at all. But a decent tutor* will likewise start you on the basics.)</p><p></p><p>And a great many parents whose kids want to learn an instrument <em>will</em> start them out by buying that $100 'starter' guitar (or whatever the equivalent is), precisely because they know there's a real good chance said kid will very quickly tire of it and give up. That $100 purchase is something they can accept writing off in such a case, where the $1,000 'grown up' guitar is too much to risk at this time.</p><p></p><p>In RPG terms, if you give a keen child three 300 page hardback books and tell them to get back to you when they've read them, chances are you've turned a potential gamer into a non-gamer. Give them a <em>good</em> Starter Set, and they might have a chance. That 10-y-o kid might well think differently, and be desperate to jump to the 'grown up' version of the game, but that doesn't mean he'd be smart to do so.</p><p></p><p>(Again, the best way to turn a potential gamer into an actual gamer is for them to be brought into an existing group and shown the ropes there. In which case there's no need for a Starter Set. But where that's not possible, a <em>good</em> Starter Set is almost certainly the route more likely to have good results than those three 300-page hardbacks.)</p><p></p><p>* Incidentally, I don't teach guitar but I <em>do</em> teach the bagpipes. So I'm not entirely inexperienced in this one!</p></blockquote><p></p>
[QUOTE="delericho, post: 6274731, member: 22424"] Perhaps, but if you're smart you equally wouldn't skip the "Learn Guitar in 5 Easy Steps" starter book and jump straight to "101 Rock Classics", because trying to hit the advanced stuff without the foundation would lead to failure. You [i]have[/i] to learn the basics first. (Of course, if you're smart you also wouldn't try to learn from a book at all. But a decent tutor* will likewise start you on the basics.) And a great many parents whose kids want to learn an instrument [i]will[/i] start them out by buying that $100 'starter' guitar (or whatever the equivalent is), precisely because they know there's a real good chance said kid will very quickly tire of it and give up. That $100 purchase is something they can accept writing off in such a case, where the $1,000 'grown up' guitar is too much to risk at this time. In RPG terms, if you give a keen child three 300 page hardback books and tell them to get back to you when they've read them, chances are you've turned a potential gamer into a non-gamer. Give them a [i]good[/i] Starter Set, and they might have a chance. That 10-y-o kid might well think differently, and be desperate to jump to the 'grown up' version of the game, but that doesn't mean he'd be smart to do so. (Again, the best way to turn a potential gamer into an actual gamer is for them to be brought into an existing group and shown the ropes there. In which case there's no need for a Starter Set. But where that's not possible, a [i]good[/i] Starter Set is almost certainly the route more likely to have good results than those three 300-page hardbacks.) * Incidentally, I don't teach guitar but I [i]do[/i] teach the bagpipes. So I'm not entirely inexperienced in this one! [/QUOTE]
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