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General Tabletop Discussion
*TTRPGs General
What's a resonable price-point for entry into the RPG hobby?
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<blockquote data-quote="Ahnehnois" data-source="post: 6274989" data-attributes="member: 17106"><p>To me it seems that modern children are becoming more and more exposed to (and obsessed with) particular niche media. It's not just Harry Potter, now there are tons of very involved book series that young people get obsessed with. It's one of our main sources of blockbuster movies. Likewise, it's amazing the length and depth of modern video games that people will stick with. And they'll buy into the associated franchises heavily.</p><p></p><p>So, while the overall volume of choices is large and each individual choice may have only a niche fanbase, I think there's plenty of reason to believe that each individual child is committing to something and if D&D is the thing that wins his interest, will happily read thousands of pages of materials and spend hours creating his own fantasy world.</p><p></p><p>Not necessarily. However, I don't think a starter set is the same thing as a rules-lite rpg. The latter is much more important in my view. D&D is not a rules-lite rpg in any form I've ever seen, and trying to reduce it to such amounts to dumbing it down. But if someone tries to market a scratch-built rule-lite rpg to new audiences, I say go for it.</p><p></p><p>That being said, I think the obsessive level of detail in D&D is a selling point that hooks people in. A full character sheet helps the player invest in that character more than a brief statblock. Labyrinthine rules create an opportunity for people to try to master them and build an effective character through skill. Rules-heavy is not a bad thing necessarily.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6274989, member: 17106"] To me it seems that modern children are becoming more and more exposed to (and obsessed with) particular niche media. It's not just Harry Potter, now there are tons of very involved book series that young people get obsessed with. It's one of our main sources of blockbuster movies. Likewise, it's amazing the length and depth of modern video games that people will stick with. And they'll buy into the associated franchises heavily. So, while the overall volume of choices is large and each individual choice may have only a niche fanbase, I think there's plenty of reason to believe that each individual child is committing to something and if D&D is the thing that wins his interest, will happily read thousands of pages of materials and spend hours creating his own fantasy world. Not necessarily. However, I don't think a starter set is the same thing as a rules-lite rpg. The latter is much more important in my view. D&D is not a rules-lite rpg in any form I've ever seen, and trying to reduce it to such amounts to dumbing it down. But if someone tries to market a scratch-built rule-lite rpg to new audiences, I say go for it. That being said, I think the obsessive level of detail in D&D is a selling point that hooks people in. A full character sheet helps the player invest in that character more than a brief statblock. Labyrinthine rules create an opportunity for people to try to master them and build an effective character through skill. Rules-heavy is not a bad thing necessarily. [/QUOTE]
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What's a resonable price-point for entry into the RPG hobby?
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