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What's a resonable price-point for entry into the RPG hobby?
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<blockquote data-quote="Umbran" data-source="post: 6280661" data-attributes="member: 177"><p>Well, yes and no. </p><p></p><p>In the US, having turkey on Thanksgiving is traditional. Loads of households don't have turkey, they have something else, and there are lots of other things to choose from - goose, duck, roast pork, ham, roast beef - the number of other things that are eaten on T-day is great. Turkey is one option, vastly outnumbered by other options. But turkey is still traditional, right?</p><p></p><p>If you count "number of games that use this form" then, yes, D&D is in the minority. But, most of those games are small potatoes in the RPG market. A game that reaches 5 players does not really shift what is traditional for RPGs. In terms of number of copies of games sold, or number of players using games in this form, D&D's historical dominance comes into play, and we could argue that since D&D has so solidly dominated RPGs more generally, the three-book model is still traditional for RPGs more generally. It is arguable that D&D is kind of the standard, and all others are variations off that standard.</p><p></p><p>I am not convinced that having that argument is constructive, mind you. I just thought it valuable to note that it may not be all that simple. There's multiple ways to look at it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6280661, member: 177"] Well, yes and no. In the US, having turkey on Thanksgiving is traditional. Loads of households don't have turkey, they have something else, and there are lots of other things to choose from - goose, duck, roast pork, ham, roast beef - the number of other things that are eaten on T-day is great. Turkey is one option, vastly outnumbered by other options. But turkey is still traditional, right? If you count "number of games that use this form" then, yes, D&D is in the minority. But, most of those games are small potatoes in the RPG market. A game that reaches 5 players does not really shift what is traditional for RPGs. In terms of number of copies of games sold, or number of players using games in this form, D&D's historical dominance comes into play, and we could argue that since D&D has so solidly dominated RPGs more generally, the three-book model is still traditional for RPGs more generally. It is arguable that D&D is kind of the standard, and all others are variations off that standard. I am not convinced that having that argument is constructive, mind you. I just thought it valuable to note that it may not be all that simple. There's multiple ways to look at it. [/QUOTE]
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Community
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What's a resonable price-point for entry into the RPG hobby?
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