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What's a resonable price-point for entry into the RPG hobby?
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<blockquote data-quote="Razjah" data-source="post: 6280699" data-attributes="member: 98806"><p>Not too far off. A starter set needs an affordable price. It also needs to not be too complicated. I think Burning Wheel does this well The first ~80 pages are all that is needed for a game. The book even says to stop and go play. Once you are familiar with the core rules, use the systems detailed in the rest of the book. Mouse Guard is excellent for starting off new players too. </p><p></p><p>Starting someone on a Pathfinder game with Core, APG, Ultimate Magic, Ultimate Combat, Advanced Race Guide, and multiple Bestiaries is a recipe for disasters. Starting someone new to board games on Arkham Horror is a bad idea because they pieces alone will make them think the game is too hard. Same concept, too many books, options, and things to learn in a single setting. This is why I love to see Core only style games. They really help new players. </p><p></p><p>Price wise, I find Savage Worlds to be goo for new players. Although, I think PDFs change the argument. FATE Core is free. Boom! Paper, dice, and off you go. Even a new group, without a gamer's amount of dice, can probably get enough d6s for FATE. Yahtzee does it for the group. Then just have a cheat sheet about 1 and 2 being negative, 3 and 4 blank, and 5 and 6 being positive.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6280699, member: 98806"] Not too far off. A starter set needs an affordable price. It also needs to not be too complicated. I think Burning Wheel does this well The first ~80 pages are all that is needed for a game. The book even says to stop and go play. Once you are familiar with the core rules, use the systems detailed in the rest of the book. Mouse Guard is excellent for starting off new players too. Starting someone on a Pathfinder game with Core, APG, Ultimate Magic, Ultimate Combat, Advanced Race Guide, and multiple Bestiaries is a recipe for disasters. Starting someone new to board games on Arkham Horror is a bad idea because they pieces alone will make them think the game is too hard. Same concept, too many books, options, and things to learn in a single setting. This is why I love to see Core only style games. They really help new players. Price wise, I find Savage Worlds to be goo for new players. Although, I think PDFs change the argument. FATE Core is free. Boom! Paper, dice, and off you go. Even a new group, without a gamer's amount of dice, can probably get enough d6s for FATE. Yahtzee does it for the group. Then just have a cheat sheet about 1 and 2 being negative, 3 and 4 blank, and 5 and 6 being positive. [/QUOTE]
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Community
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What's a resonable price-point for entry into the RPG hobby?
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