Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What's a resonable price-point for entry into the RPG hobby?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 6281853" data-attributes="member: 158"><p>I'd actually like to expand on these two points to give my take on it: I don't really count the "freebie" cost of "invite a friend to play" as "cost of entry" -- you can invite a friend to play at your golf club, and pay his fees for him too every time he comes along, but without you, sight unseen, his cost of entry is more like Cost of Basic Clubs & balls + cost of club or organization fees, which are somewhat prohibitive; it's why most people who enjoy golf as a hobby are middle-class or higher, and plan budget accordingly.</p><p></p><p>I believe when discussing "reasonable cost of entry" we need to discuss it from the standpoint of the cost of a medium, much like the various box sets for the early 80's, which not only had attractive enough production values and enticing enough ad copy but was low cost enough for people to be pulled into it by initial purchase alone. Back in the day, that cost was $12.00, or about $30 or so adjusted for inflation. Any cost you can get into it for less than this is a serious bargain, anything a lot more than this would be exorbitant to me. </p><p></p><p>To this end, games like savage worlds have an excellent cost of entry: about 10 bucks for the book, and another 10 bucks for the dice, and you get a beautiful full-color book, well-explained rules full of play examples, and plenty of art value to spark imagination. It's too bad Fiasco doesn't have a distro deal with various book chains, because with a little bit of extra art, it's rule set is similarly evocative and well-explained, and without a bunch of odd dice to buy as extras -- just buy a couple of bags of regular dice at a Dollar Store, and you're set.</p><p></p><p>I agree that with the RPG model, word of mouth is essential to keeping the hobby alive, but to be a true growth medium, it has to be able to still appeal to people who find it on their own and find something interesting enough in it to give it a try.</p></blockquote><p></p>
[QUOTE="Henry, post: 6281853, member: 158"] I'd actually like to expand on these two points to give my take on it: I don't really count the "freebie" cost of "invite a friend to play" as "cost of entry" -- you can invite a friend to play at your golf club, and pay his fees for him too every time he comes along, but without you, sight unseen, his cost of entry is more like Cost of Basic Clubs & balls + cost of club or organization fees, which are somewhat prohibitive; it's why most people who enjoy golf as a hobby are middle-class or higher, and plan budget accordingly. I believe when discussing "reasonable cost of entry" we need to discuss it from the standpoint of the cost of a medium, much like the various box sets for the early 80's, which not only had attractive enough production values and enticing enough ad copy but was low cost enough for people to be pulled into it by initial purchase alone. Back in the day, that cost was $12.00, or about $30 or so adjusted for inflation. Any cost you can get into it for less than this is a serious bargain, anything a lot more than this would be exorbitant to me. To this end, games like savage worlds have an excellent cost of entry: about 10 bucks for the book, and another 10 bucks for the dice, and you get a beautiful full-color book, well-explained rules full of play examples, and plenty of art value to spark imagination. It's too bad Fiasco doesn't have a distro deal with various book chains, because with a little bit of extra art, it's rule set is similarly evocative and well-explained, and without a bunch of odd dice to buy as extras -- just buy a couple of bags of regular dice at a Dollar Store, and you're set. I agree that with the RPG model, word of mouth is essential to keeping the hobby alive, but to be a true growth medium, it has to be able to still appeal to people who find it on their own and find something interesting enough in it to give it a try. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's a resonable price-point for entry into the RPG hobby?
Top