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What's a rogue to you? Question on the relevance of a class.
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<blockquote data-quote="Rhenny" data-source="post: 5887882" data-attributes="member: 18333"><p>Like some of what others have said, I see Rogues as the most versatile of classes. Like characters in the book series "Thieves World" or The Grey Mouser (Fritz Lieber) books, the rogue should have options that depend on his or her ability strengths. Of course, they should be dexterous, but in addition...</p><p></p><p>Strong rogues could be good in melee (yet still weaker than warriors).</p><p></p><p>Intelligent rogues could be good at tinkering and disabling and unlocking..and maybe even dabbling in minor magics.</p><p></p><p>Charismatic rogues could be the "con artist" type or the "face"</p><p></p><p>I've often toyed with the idea of running a completely rogue party. If there is enough differentiation with options and abilities, I think this is the one class that works for a complete party. </p><p></p><p>In 3.5 and 4, muliti-classing with rogue made it possible to build a party of PCs that all had some roguishness to them. One short 4e campaign I did run for two friends had one of them as a ranger with rogue muliticlass feat, and a wizard with rogue muliticlass feat. We had lots of fun running all sneak, explore, roleplay, and ambush type adventures. Neither of my players cared that they both could do similar things because it made it possible for them to work together more efficiently. In addition, they had other powers/abilities that distinguished them as different.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5887882, member: 18333"] Like some of what others have said, I see Rogues as the most versatile of classes. Like characters in the book series "Thieves World" or The Grey Mouser (Fritz Lieber) books, the rogue should have options that depend on his or her ability strengths. Of course, they should be dexterous, but in addition... Strong rogues could be good in melee (yet still weaker than warriors). Intelligent rogues could be good at tinkering and disabling and unlocking..and maybe even dabbling in minor magics. Charismatic rogues could be the "con artist" type or the "face" I've often toyed with the idea of running a completely rogue party. If there is enough differentiation with options and abilities, I think this is the one class that works for a complete party. In 3.5 and 4, muliti-classing with rogue made it possible to build a party of PCs that all had some roguishness to them. One short 4e campaign I did run for two friends had one of them as a ranger with rogue muliticlass feat, and a wizard with rogue muliticlass feat. We had lots of fun running all sneak, explore, roleplay, and ambush type adventures. Neither of my players cared that they both could do similar things because it made it possible for them to work together more efficiently. In addition, they had other powers/abilities that distinguished them as different. [/QUOTE]
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What's a rogue to you? Question on the relevance of a class.
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