Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's a rogue to you? Question on the relevance of a class.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hafrogman" data-source="post: 5887914" data-attributes="member: 8858"><p>I was actually thinking about this just this morning, because I found myself musing along the lines of "If lurker is a theme, and criminal is a background, what IS a rogue?"</p><p></p><p>And so basically in the DDN idea of the basic choices modeling older editions with the standard choices, the "standard" rogue is your criminal, lurker rogue who ends up looking much like a Thief or a 3.X rogue. However, to figure out what the rogue is, it needs to be distilled further in order to get something more generic.</p><p></p><p>And so perhaps the rogue's niche IS the skill monkey. What skills he has come more from his theme and background, but he's either got a broader base of skills or perhaps something like skill knacks or tricks. The effort to flatten math seeming to be that a character in their element isn't necessarily better (a higher skill check) but can simply do more/multitask better than a character out of their element.</p><p></p><p>But then in an effort to make sure the rogue isn't useless in combat, the base rogue's idea I came up with is these two points:</p><p></p><p><strong>a) A rogue focuses on skills over specific combat training or magic and </strong></p><p><strong>b) A rogue uses skills in combat to attempt to gain an advantage over an opponent.</strong></p><p><strong></strong></p><p>This gives us the lurker rogue who uses stealth skills to try and sneak attack opponents, but it can also give us a swashbuckler who uses social skills (bluff, etc) to try and dazzle, distract and taunt opponents into dropping their guard, the thief-acrobat who uses movement skills (tumble, jump, climb) to dart and flip around the battle field to strike from unexpected directions, and the scholarly adventurer type who uses knowledge type skills to find and exploit weaknesses of the monsters he meets. All are rogues.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 5887914, member: 8858"] I was actually thinking about this just this morning, because I found myself musing along the lines of "If lurker is a theme, and criminal is a background, what IS a rogue?" And so basically in the DDN idea of the basic choices modeling older editions with the standard choices, the "standard" rogue is your criminal, lurker rogue who ends up looking much like a Thief or a 3.X rogue. However, to figure out what the rogue is, it needs to be distilled further in order to get something more generic. And so perhaps the rogue's niche IS the skill monkey. What skills he has come more from his theme and background, but he's either got a broader base of skills or perhaps something like skill knacks or tricks. The effort to flatten math seeming to be that a character in their element isn't necessarily better (a higher skill check) but can simply do more/multitask better than a character out of their element. But then in an effort to make sure the rogue isn't useless in combat, the base rogue's idea I came up with is these two points: [B]a) A rogue focuses on skills over specific combat training or magic and b) A rogue uses skills in combat to attempt to gain an advantage over an opponent. [/B] This gives us the lurker rogue who uses stealth skills to try and sneak attack opponents, but it can also give us a swashbuckler who uses social skills (bluff, etc) to try and dazzle, distract and taunt opponents into dropping their guard, the thief-acrobat who uses movement skills (tumble, jump, climb) to dart and flip around the battle field to strike from unexpected directions, and the scholarly adventurer type who uses knowledge type skills to find and exploit weaknesses of the monsters he meets. All are rogues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's a rogue to you? Question on the relevance of a class.
Top