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*Pathfinder & Starfinder
What's a rogue to you? Question on the relevance of a class.
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<blockquote data-quote="howandwhy99" data-source="post: 5888156" data-attributes="member: 3192"><p>A rogue is a loner, an offshoot, so it isn't the best fit for a team focused game. </p><p>A Thief is a lawbreaker ultimately, so it doesn't fit well in a game leaning towards the lawful side of things, which again includes team play. "There is no honor among thieves" and all that.</p><p></p><p>Skill lists usually refer to games without systems. Having a game that includes system play as well as non-referential skill list play is contradictory in design IMO. However, characters with both system abilities and skills is de rigueur. Rather than a particular system defining a class we get equal helpings for everyone. </p><p></p><p>A skill monkey would simply be a character that was statistically superior in the skill game and weaker in one or any of the system games. I don't think thief or rogue is the appropriate name for this though. Perhaps Jack of All Trades could work?</p><p></p><p>While I'm not a huge fan of it, the Thief class can function in a kind of NPC class come adventurer sort of way. It simply doesn't address any single class defining system in the system game. It's more of a collection of abilities focusing on a single tactic in every one of them: covert action.</p><p></p><p>The Thief is solidly D&D-focused, but definitely more on the "and take their stuff" side of things. They are good at sneaking in order to steal. Treasure, combat, magic, dealing with NPCs (alliances, info, etc.), all of it is done covertly due to their class abilities increasing the odds. They often act against the law in lawful societies. They are tend to be loners because of their work, but often ally with others of like character and/or class. Their profession, how they make their living if NPCs, is taking other people's stuff without payment. The class philosophy is basically, "if you can take it, it's yours", so they usually end up as Neutral on the alignment chart no matter how many virtuous or vile acts they commit.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5888156, member: 3192"] A rogue is a loner, an offshoot, so it isn't the best fit for a team focused game. A Thief is a lawbreaker ultimately, so it doesn't fit well in a game leaning towards the lawful side of things, which again includes team play. "There is no honor among thieves" and all that. Skill lists usually refer to games without systems. Having a game that includes system play as well as non-referential skill list play is contradictory in design IMO. However, characters with both system abilities and skills is de rigueur. Rather than a particular system defining a class we get equal helpings for everyone. A skill monkey would simply be a character that was statistically superior in the skill game and weaker in one or any of the system games. I don't think thief or rogue is the appropriate name for this though. Perhaps Jack of All Trades could work? While I'm not a huge fan of it, the Thief class can function in a kind of NPC class come adventurer sort of way. It simply doesn't address any single class defining system in the system game. It's more of a collection of abilities focusing on a single tactic in every one of them: covert action. The Thief is solidly D&D-focused, but definitely more on the "and take their stuff" side of things. They are good at sneaking in order to steal. Treasure, combat, magic, dealing with NPCs (alliances, info, etc.), all of it is done covertly due to their class abilities increasing the odds. They often act against the law in lawful societies. They are tend to be loners because of their work, but often ally with others of like character and/or class. Their profession, how they make their living if NPCs, is taking other people's stuff without payment. The class philosophy is basically, "if you can take it, it's yours", so they usually end up as Neutral on the alignment chart no matter how many virtuous or vile acts they commit. [/QUOTE]
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What's a rogue to you? Question on the relevance of a class.
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