Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's a rogue to you? Question on the relevance of a class.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5888602" data-attributes="member: 82106"><p>There are NUMEROUS problems with this though. Really though boil down to the fact that there was zero scaling in that system (pick pockets had its own special rule here). Even a simple lock would defeat a low level thief, even in 2e unless he sank a big chunk of his points into that skill. The 4e system by contrast is great, it lacks all the scaling problems. A low level 4e rogue is reasonably effective in the situations where he SHOULD be and not in those where he shouldn't be. I could go on, but the AD&D thief skills subsystem was a hot mess. </p><p></p><p>The 4e system also allows for pretty much the same level of focus on different aspects of 'thievery' as the AD&D system did. You can put more points into CHA, DEX, WIS, or STR in various proportions, pick somewhat different skills, and then focus on building up different things. In fact in many ways you can make a more diverse set of rogues than you could in AD&D. There are a few counter examples of course, but overall you have no less diversity now than you did then. So what does going back to this old system gain us? IMHO nothing.</p><p></p><p>Which of course now means that the player's choice of character concept dictates that I have to arrange my game in a way to accommodate that lopsided skill set. In 4e I don't have to worry about it, I know that the rogue will do fine in combat. If the player wants to focus more on other things, he's perfectly welcome to arrange his ability scores and spend his feats, utility powers, etc on things that help him in other areas. Worst case he's still at least as good as the old 1e thief at fighting. AD&D offered you no such choices at all. You just sucked at fighting, period end of report.</p><p></p><p></p><p>This argument cuts both ways, so what's the point of even stating it? I'm NOT going back to the 'dark ages' of D&D. If you don't want to be a 'striker rogue' in 4e then play a different class, keep your DEX up (plenty of classes can use a high dex) and pick appropriate skills. Or just pick non-combat options instead of combat ones for your rogue. He'll still be a 'striker' and can probably still get in SOME good hits in a fight, but he's also unlikely to be appreciably better at doing damage than most defenders, which should suite you fine. I think you're putting on blinders here and not really looking at the 2 systems objectively side-by-side IMHO.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5888602, member: 82106"] There are NUMEROUS problems with this though. Really though boil down to the fact that there was zero scaling in that system (pick pockets had its own special rule here). Even a simple lock would defeat a low level thief, even in 2e unless he sank a big chunk of his points into that skill. The 4e system by contrast is great, it lacks all the scaling problems. A low level 4e rogue is reasonably effective in the situations where he SHOULD be and not in those where he shouldn't be. I could go on, but the AD&D thief skills subsystem was a hot mess. The 4e system also allows for pretty much the same level of focus on different aspects of 'thievery' as the AD&D system did. You can put more points into CHA, DEX, WIS, or STR in various proportions, pick somewhat different skills, and then focus on building up different things. In fact in many ways you can make a more diverse set of rogues than you could in AD&D. There are a few counter examples of course, but overall you have no less diversity now than you did then. So what does going back to this old system gain us? IMHO nothing. Which of course now means that the player's choice of character concept dictates that I have to arrange my game in a way to accommodate that lopsided skill set. In 4e I don't have to worry about it, I know that the rogue will do fine in combat. If the player wants to focus more on other things, he's perfectly welcome to arrange his ability scores and spend his feats, utility powers, etc on things that help him in other areas. Worst case he's still at least as good as the old 1e thief at fighting. AD&D offered you no such choices at all. You just sucked at fighting, period end of report. This argument cuts both ways, so what's the point of even stating it? I'm NOT going back to the 'dark ages' of D&D. If you don't want to be a 'striker rogue' in 4e then play a different class, keep your DEX up (plenty of classes can use a high dex) and pick appropriate skills. Or just pick non-combat options instead of combat ones for your rogue. He'll still be a 'striker' and can probably still get in SOME good hits in a fight, but he's also unlikely to be appreciably better at doing damage than most defenders, which should suite you fine. I think you're putting on blinders here and not really looking at the 2 systems objectively side-by-side IMHO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's a rogue to you? Question on the relevance of a class.
Top