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What's a rogue to you? Question on the relevance of a class.
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5888676"><p>If by scaling you mean adjustable DC that was handled by the old system. You simply used penalties and bonuses for easier or harder tasks. Yes a simple lock will be somewhat hard for a thief who isn't good at picking locks. But that is kind of the point<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But check out page 36 of the dmg. Lock quality was a factor. A "wretched lock" bestows a +30% to the roll. A master lock bestows a -60.</p><p></p><p></p><p></p><p></p><p>I wasn't arguing for more diverse rogues. The 3e and 4e system takes thief skills away as the main province of the rogue and opens them up to other characters. In 2e everyone had a very low base of many of these skills that couldn't be improved, but only the rogue could really do this stuff, giving hima strong niche.</p><p></p><p></p><p></p><p>I guess if you only like combat games or want all encounters to flow like a well coordinated football play, then its a problem. For me it remains a good thing and suits my gming and pay style. </p><p></p><p>Again, i think it is important to the thief concept that they not excel at fighting. The whole striker thing turns the thief into a commando for me. Ijust don't see them in that light at all. The kind of games you end up with in 3e and 4e make the thief a lot less interesting and fun to me. </p><p></p><p></p><p></p><p>So we are back to this tactic. Even if I take the striker out of the 4e rogue i am still left with the fact that the skills are part of the general skill system available to everyone (which i don't like). So no that solution doesn't suit me fine at all. Plus there remains the problem of the 4e powers system (which i also dont like). Perhaps instead of attacking other peoples' objectivity you should take people at their word when they say they don't share your preference for 4e mechanics. </p><p></p><p>Yes, it cuts both ways because discussions are a two way street, which is why i have never told you 4e is bad design or that your prefernces are bad.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5888676"] If by scaling you mean adjustable DC that was handled by the old system. You simply used penalties and bonuses for easier or harder tasks. Yes a simple lock will be somewhat hard for a thief who isn't good at picking locks. But that is kind of the point;) But check out page 36 of the dmg. Lock quality was a factor. A "wretched lock" bestows a +30% to the roll. A master lock bestows a -60. I wasn't arguing for more diverse rogues. The 3e and 4e system takes thief skills away as the main province of the rogue and opens them up to other characters. In 2e everyone had a very low base of many of these skills that couldn't be improved, but only the rogue could really do this stuff, giving hima strong niche. I guess if you only like combat games or want all encounters to flow like a well coordinated football play, then its a problem. For me it remains a good thing and suits my gming and pay style. Again, i think it is important to the thief concept that they not excel at fighting. The whole striker thing turns the thief into a commando for me. Ijust don't see them in that light at all. The kind of games you end up with in 3e and 4e make the thief a lot less interesting and fun to me. So we are back to this tactic. Even if I take the striker out of the 4e rogue i am still left with the fact that the skills are part of the general skill system available to everyone (which i don't like). So no that solution doesn't suit me fine at all. Plus there remains the problem of the 4e powers system (which i also dont like). Perhaps instead of attacking other peoples' objectivity you should take people at their word when they say they don't share your preference for 4e mechanics. Yes, it cuts both ways because discussions are a two way street, which is why i have never told you 4e is bad design or that your prefernces are bad. [/QUOTE]
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What's a rogue to you? Question on the relevance of a class.
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