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What's a rogue to you? Question on the relevance of a class.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5891414" data-attributes="member: 82106"><p>Fights for me have always been more about having fun and being part of the story. I'm not sure WHY people (and I really mean by the DMs to a great extent) feel compelled to throw fights at PCs all the time. I certainly have plenty of them, but they always have good story purposes. They are about fun situations and developing the plot and not really (usually) about ultimately challenging hacking. If the players are stupid enough and get into a bad enough jam, they'll know it hard, but they aren't just fighting nameless enemies very often or stuck with a goal of 'kill them all dead' either. </p><p></p><p>So, I see a lot of combat powers and whatnot for PCs to use, but MUCH of the action is just RP. In fact there hasn't been a fight in my 4e game in 2 weeks (though I definitely left it open for one or two to develop, the players were just as happy to keep their swords sheathed). All the PCs contribute effectively pretty much all around. </p><p></p><p>I would be good with a solid core game that can be as mechanically simple as playing Basic, and with a nice option to play with single digit starting hit points etc if you want that, or something a little higher, closer to 4e, tactical combat rules that you can roll back to quick fight mode and it works perfectly well. People can then fight out their preferences on just the things that matter. It will be tough, WotC will have to be willing to supply multiple versions of material though. I don't know if they can really pull that off... We'll see.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5891414, member: 82106"] Fights for me have always been more about having fun and being part of the story. I'm not sure WHY people (and I really mean by the DMs to a great extent) feel compelled to throw fights at PCs all the time. I certainly have plenty of them, but they always have good story purposes. They are about fun situations and developing the plot and not really (usually) about ultimately challenging hacking. If the players are stupid enough and get into a bad enough jam, they'll know it hard, but they aren't just fighting nameless enemies very often or stuck with a goal of 'kill them all dead' either. So, I see a lot of combat powers and whatnot for PCs to use, but MUCH of the action is just RP. In fact there hasn't been a fight in my 4e game in 2 weeks (though I definitely left it open for one or two to develop, the players were just as happy to keep their swords sheathed). All the PCs contribute effectively pretty much all around. I would be good with a solid core game that can be as mechanically simple as playing Basic, and with a nice option to play with single digit starting hit points etc if you want that, or something a little higher, closer to 4e, tactical combat rules that you can roll back to quick fight mode and it works perfectly well. People can then fight out their preferences on just the things that matter. It will be tough, WotC will have to be willing to supply multiple versions of material though. I don't know if they can really pull that off... We'll see. [/QUOTE]
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What's a rogue to you? Question on the relevance of a class.
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