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*Pathfinder & Starfinder
What's a "unique being" for purposes of Gate?
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<blockquote data-quote="Piratecat" data-source="post: 1972641" data-attributes="member: 2"><p>It's no hijack. It's relevant! Wulf made the same argument that Patryn did, and it's a cogent one. To wit: </p><p></p><p>As written, the spell seems to describe three groups:</p><p>(1) a kind of being (pit fiend, human, etc.)</p><p>(2) a particular being/known individual (Aublos the Flyblown, Velendo of Calphas)</p><p>(3) a deity or unique being</p><p></p><p>It's unclear if the definition of "unique" extends to "Aublos" or "Velendo," but finding that word's placement next to "deity" is suspect. Also,</p><p></p><p>"By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling."</p><p></p><p>This indicates that a particular being <strong>can</strong> be named, <strong>and</strong> it is pulled through willing or unwilling. (It is the next sentence that excludes deities and unique beings.) That suggests that while there may be reasons to disallow this, they probably aren't found in a direct reading of the rules.</p><p></p><p>It's a 9th lvl spell that costs 1000xp and technically causes no direct harm to the creature called. As such, is an effect that can call "Velendo of Calphas" within the parameters of the spell's power? It isn't really worse than <em>Power Word Kill</em>, for example.) There are ways to rationalize monsters not gating in PCs - for instance, do monsters have xp to spend on the spell's cost? That's not something I have to answer right now, but it's worth considering.</p><p></p><p>As Wulf suggested in an email to me, the spell only seems "broken" from a metagame point of view that places a premium on the "rights and privileges" of the PC.</p><p></p><p>Anyways, not all that is relevant. If I buy that it will work based on the Rules as written, the next question is: is my game cooler or less fun by allowing it? I think the answer is "Excluding only deity-level beings and restricting the calling function to creatures with XP to spend makes my game cooler." As such, I'll probably allow it to work. They're trying it on a devil who is named but is the flunky of Beelzebub, not quite up to the power of a Duke of Hell. I'd say he's about the upper limit of what the spell can do without offering a choice.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1972641, member: 2"] It's no hijack. It's relevant! Wulf made the same argument that Patryn did, and it's a cogent one. To wit: As written, the spell seems to describe three groups: (1) a kind of being (pit fiend, human, etc.) (2) a particular being/known individual (Aublos the Flyblown, Velendo of Calphas) (3) a deity or unique being It's unclear if the definition of "unique" extends to "Aublos" or "Velendo," but finding that word's placement next to "deity" is suspect. Also, "By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling." This indicates that a particular being [b]can[/b] be named, [b]and[/b] it is pulled through willing or unwilling. (It is the next sentence that excludes deities and unique beings.) That suggests that while there may be reasons to disallow this, they probably aren't found in a direct reading of the rules. It's a 9th lvl spell that costs 1000xp and technically causes no direct harm to the creature called. As such, is an effect that can call "Velendo of Calphas" within the parameters of the spell's power? It isn't really worse than [i]Power Word Kill[/i], for example.) There are ways to rationalize monsters not gating in PCs - for instance, do monsters have xp to spend on the spell's cost? That's not something I have to answer right now, but it's worth considering. As Wulf suggested in an email to me, the spell only seems "broken" from a metagame point of view that places a premium on the "rights and privileges" of the PC. Anyways, not all that is relevant. If I buy that it will work based on the Rules as written, the next question is: is my game cooler or less fun by allowing it? I think the answer is "Excluding only deity-level beings and restricting the calling function to creatures with XP to spend makes my game cooler." As such, I'll probably allow it to work. They're trying it on a devil who is named but is the flunky of Beelzebub, not quite up to the power of a Duke of Hell. I'd say he's about the upper limit of what the spell can do without offering a choice. [/QUOTE]
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What's a "unique being" for purposes of Gate?
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