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General Tabletop Discussion
*Pathfinder & Starfinder
What's a "unique being" for purposes of Gate?
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<blockquote data-quote="Saeviomagy" data-source="post: 1972986" data-attributes="member: 5890"><p>The spell breaks targets into two groups</p><p>1) Beings who are unique</p><p>2) Beings who are not.</p><p></p><p>I think that the wording on the spell is vague enough for the DM to be allowed to specify whether a given being qualifies.</p><p></p><p>Having said that, the choice should be made so as to provide the best game possible.</p><p></p><p>Gate is a very good spell, even if all it can do is allow transport to a specific part of a plane. Calling powerful creatures to fight for you is just as powerful, if not more so.</p><p></p><p>Calling specific named entities so you can order them to stand still while you let the environment kill them (or even just so your buddies can kill them) or whatever is NOT conducive to a fun game.</p><p></p><p>Having the enemy call you so he can do the above is also probably not conducive to a fun game.</p><p></p><p>Neither is necessary for the spell to be useful and powerful.</p><p></p><p>To that end, I'd declare that calling for a specific, named person or creature will plump them into the 'unique' being category, and thus not controlled nor required to enter the gate.</p><p></p><p>Calling for a nonspecific creature works just fine. You could call "a pit fiend". Even "a powerful pit fiend sorceror" will work.</p><p></p><p>However - the DM should be the final arbiter. If you specify enough terms that it's clear you're after one, specific creature, then the creature you are asking for is then unique.</p><p></p><p>As to what can get through? The gate remains open long enough for the creature to come through. The only description of the gate is in the transport component of the spell. Therefore I would use that description EVERY time the spell is used. So a targeted unique critter could indeed send minions through in his stead. In fact, if the caster wished, he could step through the portal himself.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1972986, member: 5890"] The spell breaks targets into two groups 1) Beings who are unique 2) Beings who are not. I think that the wording on the spell is vague enough for the DM to be allowed to specify whether a given being qualifies. Having said that, the choice should be made so as to provide the best game possible. Gate is a very good spell, even if all it can do is allow transport to a specific part of a plane. Calling powerful creatures to fight for you is just as powerful, if not more so. Calling specific named entities so you can order them to stand still while you let the environment kill them (or even just so your buddies can kill them) or whatever is NOT conducive to a fun game. Having the enemy call you so he can do the above is also probably not conducive to a fun game. Neither is necessary for the spell to be useful and powerful. To that end, I'd declare that calling for a specific, named person or creature will plump them into the 'unique' being category, and thus not controlled nor required to enter the gate. Calling for a nonspecific creature works just fine. You could call "a pit fiend". Even "a powerful pit fiend sorceror" will work. However - the DM should be the final arbiter. If you specify enough terms that it's clear you're after one, specific creature, then the creature you are asking for is then unique. As to what can get through? The gate remains open long enough for the creature to come through. The only description of the gate is in the transport component of the spell. Therefore I would use that description EVERY time the spell is used. So a targeted unique critter could indeed send minions through in his stead. In fact, if the caster wished, he could step through the portal himself. [/QUOTE]
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What's a "unique being" for purposes of Gate?
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