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*Pathfinder & Starfinder
What's a "unique being" for purposes of Gate?
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<blockquote data-quote="Raven Crowking" data-source="post: 1974287" data-attributes="member: 18280"><p>A unique being is a being that is named. You are a unique being; I am a unique being. Gate cannot be used to transport a particular target unless that target is willing. The sentences that you quote offer an overall statement of what the spell does, followed by specific information. I'd go with the specific information.</p><p></p><p></p><p><span style="color: Red"><p style="margin-left: 20px">The second effect of the gate spell is to call an extraplanar creature to your aid (a calling effect). By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord. This use of the spell creates a gate that remains open just long enough to transport the called creatures. This use of the spell has an XP cost (see below).</p><p></span></p><p></p><p>Note also that "extraplanar" means "from another plane" not "outsider". If you follow some other interpretations of this spell, it means that Demon Bob and Demon Joe should be able to forcibly Gate in the PCs one at a time, and make them act "to their aid" by forcing them to fight each other to the death. </p><p></p><p>EDIT: Just went back and realized that I'm not the first person to make the above point. And, while there may be consequences to casting too many [Good] spells, there isn't a rule I know of that says an [Evil] being can't do it. Or do your orc clerics not use healing spells on themselves?</p><p></p><p>IMHO, the specific mention of "deities" as well as unique beings is to prevent a character from gating in "a god" (class of creature) as opposed to "Pelor" (unique creature) and having it work.</p><p></p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1974287, member: 18280"] A unique being is a being that is named. You are a unique being; I am a unique being. Gate cannot be used to transport a particular target unless that target is willing. The sentences that you quote offer an overall statement of what the spell does, followed by specific information. I'd go with the specific information. [COLOR=Red][INDENT]The second effect of the gate spell is to call an extraplanar creature to your aid (a calling effect). By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord. This use of the spell creates a gate that remains open just long enough to transport the called creatures. This use of the spell has an XP cost (see below).[/INDENT][/COLOR] Note also that "extraplanar" means "from another plane" not "outsider". If you follow some other interpretations of this spell, it means that Demon Bob and Demon Joe should be able to forcibly Gate in the PCs one at a time, and make them act "to their aid" by forcing them to fight each other to the death. EDIT: Just went back and realized that I'm not the first person to make the above point. And, while there may be consequences to casting too many [Good] spells, there isn't a rule I know of that says an [Evil] being can't do it. Or do your orc clerics not use healing spells on themselves? IMHO, the specific mention of "deities" as well as unique beings is to prevent a character from gating in "a god" (class of creature) as opposed to "Pelor" (unique creature) and having it work. RC [/QUOTE]
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What's a "unique being" for purposes of Gate?
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