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General Tabletop Discussion
*Pathfinder & Starfinder
What's a "unique being" for purposes of Gate?
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<blockquote data-quote="Chaldfont" data-source="post: 1977428" data-attributes="member: 1472"><p>I agree with the crowd that says "unique" refers only to beings of nigh-godlike power, truely unique to the campaign setting and not to specific, templated, advanced or classed extra-planar beings.</p><p></p><p>There are some that say this is unbalancing because it allows PCs to call extremely powerful beings. Ok, so what? The more powerful being you call, the more risk you run that the being (or it's allies) will take revenge.</p><p></p><p>Others argue that powerful extraplanar beings could use gate to call PCs to their doom. Again, so what? That sounds like a great plot hook to me. Any PC who has gained the attention of such an outsider has reached a level of power where they have to beware of such tactics. And what's stopping PCs or NPCs from researching a new 9th level abjuration that protects one from being gated? Or manufacturing an artifact or location that grants such protection? Or falling under some divine mandate that prevents the gating of "mortal souls" on pain of annihilation.</p><p></p><p>This would be my ruling:</p><p></p><p>The fiendish, vampiric ancient blue dragon named Sharzzakhar, consort to the Great Mother of All Dragons can be gated, and has no choice in the matter, while the Great Mother of All Dragons, who is no goddess but truely is the First Dragon, can choose to stay or go upon being gated. But since while he sits upon the Hoard of the Great Mother, Sharzzakhar enjoys the protection of her Skein of Many Wards which, among other things, protects those within range from being gated.</p><p></p><p>Just an opinion (though one probably unwelcome in the Rules Forum): Too many times we worry about the exact wording of the rules and fail to rely upon Imagination and Trust of the DM to run a Good Game.</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 1977428, member: 1472"] I agree with the crowd that says "unique" refers only to beings of nigh-godlike power, truely unique to the campaign setting and not to specific, templated, advanced or classed extra-planar beings. There are some that say this is unbalancing because it allows PCs to call extremely powerful beings. Ok, so what? The more powerful being you call, the more risk you run that the being (or it's allies) will take revenge. Others argue that powerful extraplanar beings could use gate to call PCs to their doom. Again, so what? That sounds like a great plot hook to me. Any PC who has gained the attention of such an outsider has reached a level of power where they have to beware of such tactics. And what's stopping PCs or NPCs from researching a new 9th level abjuration that protects one from being gated? Or manufacturing an artifact or location that grants such protection? Or falling under some divine mandate that prevents the gating of "mortal souls" on pain of annihilation. This would be my ruling: The fiendish, vampiric ancient blue dragon named Sharzzakhar, consort to the Great Mother of All Dragons can be gated, and has no choice in the matter, while the Great Mother of All Dragons, who is no goddess but truely is the First Dragon, can choose to stay or go upon being gated. But since while he sits upon the Hoard of the Great Mother, Sharzzakhar enjoys the protection of her Skein of Many Wards which, among other things, protects those within range from being gated. Just an opinion (though one probably unwelcome in the Rules Forum): Too many times we worry about the exact wording of the rules and fail to rely upon Imagination and Trust of the DM to run a Good Game. [/QUOTE]
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What's a "unique being" for purposes of Gate?
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