Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What's a Warlord? Never heard of this class before.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6762327" data-attributes="member: 996"><p>That's really more a matter of play style. You could always insist on going into each new challenge fully ready - there was just a tension built in between the amount of 'resting' you'd need to do that and the plausibility of doing so. A 3.x WoCLW/LV could require spending a few minutes between combats getting healed up, longer than casting a higher level cure spell to heal the same amount, but much, much faster than recovering a new slate of cure spells overnight to do so.</p><p></p><p> That was one dynamic that developed in 3e that had not been the case before or since. You could heal in combat, but you wanted it to be a big, useful heal, and that was situational, and cost a very powerful/limited resource (one of your higher level slots) - but you also had a much cheaper resource more plentiful resource that was readily useable out of combat but wouldn't do much in combat. Prior to 3e, that spell resource was about the only practical way to heal, so you might as well do it in combat when it'd do some good. After 3e, there are more-limited, player resources (surges/HD) available for a short rest, but they're not trivial the way the WoCLW/LV quickly became as you leveled.</p><p></p><p>/Not/ healing (with spells) was central to CoDzilla. In the past, Cleric had been an unpopular class in large part because of the 'heal-bot' rut it'd tend to get into. 3e tried to address that by making healing a lot more plentiful, and it worked: too well, you got CoDzilla. Instead of sometimes being able to pop off with spellcasting to rival the wizard or occasionally self-buff to rival the fighter, CoDzilla could devote all it's spells to doing either or both systematically. </p><p></p><p>All classes had secondary roles, from the beginning. Some builds emphasized them more dramatically than others, or emphasized one or another of two possible secondary roles, but they were a clear part of the design philosophy, and give the lie to the idea that classes were 'shoehorned' into a role 'box' or grid-filling source/role. Source and Role had always been in the game, just informally, and closely linked to eachother along with 'niche protection' to give each class a very specific contribution to the party. </p><p></p><p>Maybe, if that design was early in development. More likely it was picked back up with Essentials which actually did give different sub-classes different primary roles - including the Druid, which was a controller in 4e, but also became a Leader in Essentials.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6762327, member: 996"] That's really more a matter of play style. You could always insist on going into each new challenge fully ready - there was just a tension built in between the amount of 'resting' you'd need to do that and the plausibility of doing so. A 3.x WoCLW/LV could require spending a few minutes between combats getting healed up, longer than casting a higher level cure spell to heal the same amount, but much, much faster than recovering a new slate of cure spells overnight to do so. That was one dynamic that developed in 3e that had not been the case before or since. You could heal in combat, but you wanted it to be a big, useful heal, and that was situational, and cost a very powerful/limited resource (one of your higher level slots) - but you also had a much cheaper resource more plentiful resource that was readily useable out of combat but wouldn't do much in combat. Prior to 3e, that spell resource was about the only practical way to heal, so you might as well do it in combat when it'd do some good. After 3e, there are more-limited, player resources (surges/HD) available for a short rest, but they're not trivial the way the WoCLW/LV quickly became as you leveled. /Not/ healing (with spells) was central to CoDzilla. In the past, Cleric had been an unpopular class in large part because of the 'heal-bot' rut it'd tend to get into. 3e tried to address that by making healing a lot more plentiful, and it worked: too well, you got CoDzilla. Instead of sometimes being able to pop off with spellcasting to rival the wizard or occasionally self-buff to rival the fighter, CoDzilla could devote all it's spells to doing either or both systematically. All classes had secondary roles, from the beginning. Some builds emphasized them more dramatically than others, or emphasized one or another of two possible secondary roles, but they were a clear part of the design philosophy, and give the lie to the idea that classes were 'shoehorned' into a role 'box' or grid-filling source/role. Source and Role had always been in the game, just informally, and closely linked to eachother along with 'niche protection' to give each class a very specific contribution to the party. Maybe, if that design was early in development. More likely it was picked back up with Essentials which actually did give different sub-classes different primary roles - including the Druid, which was a controller in 4e, but also became a Leader in Essentials. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's a Warlord? Never heard of this class before.
Top