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What's a Warlord? Never heard of this class before.
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<blockquote data-quote="Hussar" data-source="post: 6791527" data-attributes="member: 22779"><p>But, the exact same problems already exist in the game. Fighters can heal 1/short rest automatically, at no cost. It's entirely possible for a fighter to lose more than his maximum HP, and still end the day at full HP without spending a single HD. Unlikely, but, possible. In any case, how do you narrate a fighter's Second Wind?</p><p></p><p>Additionally, how do you narrate Hit Dice. A character can regain all the HP he lost by spending HD. Is he regenerating that laceration? Never minding that all HP are regained after a long rest. You cannot narrate ANY obvious physical damage.</p><p></p><p>This idea of "policing" language is far overblown. All of the issues that you bring up <u>already exist commonly in 5e</u>. </p><p></p><p>I mean, how do you narrate Colossus Slayer for rangers? My arrows suddenly do far more damage after something has taken a scratch? 1HP of damage and now my arrows do double damage? How does that work? Considering that D&D does not have anything like a death spiral or any reduction of abilities after HP loss, why are Rangers suddenly non-magically able to significantly increase their damage, but, only once per round. I hit the ogre for normal damage, hit him again for extra damage, next round I hit him for extra damage but my fourth attack only does normal damage? How do you narrate that?</p><p></p><p>These protestations of how Warlords make narration too difficult ignore all the other bizarre game artefacts in order to try to pretend that warlords are adding something to the game that wasn't already there.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6791527, member: 22779"] But, the exact same problems already exist in the game. Fighters can heal 1/short rest automatically, at no cost. It's entirely possible for a fighter to lose more than his maximum HP, and still end the day at full HP without spending a single HD. Unlikely, but, possible. In any case, how do you narrate a fighter's Second Wind? Additionally, how do you narrate Hit Dice. A character can regain all the HP he lost by spending HD. Is he regenerating that laceration? Never minding that all HP are regained after a long rest. You cannot narrate ANY obvious physical damage. This idea of "policing" language is far overblown. All of the issues that you bring up [u]already exist commonly in 5e[/u]. I mean, how do you narrate Colossus Slayer for rangers? My arrows suddenly do far more damage after something has taken a scratch? 1HP of damage and now my arrows do double damage? How does that work? Considering that D&D does not have anything like a death spiral or any reduction of abilities after HP loss, why are Rangers suddenly non-magically able to significantly increase their damage, but, only once per round. I hit the ogre for normal damage, hit him again for extra damage, next round I hit him for extra damage but my fourth attack only does normal damage? How do you narrate that? These protestations of how Warlords make narration too difficult ignore all the other bizarre game artefacts in order to try to pretend that warlords are adding something to the game that wasn't already there. [/QUOTE]
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Community
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What's a Warlord? Never heard of this class before.
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