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What's a wizard to do?
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<blockquote data-quote="KarinsDad" data-source="post: 6403119" data-attributes="member: 2011"><p>When you cast your first Fireball at level 5 and are doing 28 points of damage (14 on a save) against 4 or 5 foes, yeah, you'll think that your wizard is ok.</p><p></p><p>My wizard has cast Fog Cloud to good effect. Web to good effect. I consider my PC to be support. As a matter of fact, I took very few damaging spells for my PC and when a different PC playing a Ranger / Wizard got his first Wizard level, he took almost all damaging spells. It worked out well because we were able to swap spells (which was pretty darn costly GP-wise).</p><p></p><p>But his wizard just goes out and fires away. My wizard does battlefield control. He does feel a bit lame when casting cantrips (mostly because I often roll like crap), but my wizard has saved the bacon of the entire party on two separate occasions with Fog Cloud and Web. I'm talking really deadly encounters that were still extremely costly, but would have been TPKs without those temporary reprieves by the wizard. A lot of it depends on which spells the wizard brings to the table.</p><p></p><p>I've also found Suggestion to be a fairly useful spell. It allows the PCs to strongly influence an NPC and change the outcome of a (typically non-combat) situation. I did not take any offensive second level spells, just suggestion and web.</p><p></p><p>It really depends on which spells one takes.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6403119, member: 2011"] When you cast your first Fireball at level 5 and are doing 28 points of damage (14 on a save) against 4 or 5 foes, yeah, you'll think that your wizard is ok. My wizard has cast Fog Cloud to good effect. Web to good effect. I consider my PC to be support. As a matter of fact, I took very few damaging spells for my PC and when a different PC playing a Ranger / Wizard got his first Wizard level, he took almost all damaging spells. It worked out well because we were able to swap spells (which was pretty darn costly GP-wise). But his wizard just goes out and fires away. My wizard does battlefield control. He does feel a bit lame when casting cantrips (mostly because I often roll like crap), but my wizard has saved the bacon of the entire party on two separate occasions with Fog Cloud and Web. I'm talking really deadly encounters that were still extremely costly, but would have been TPKs without those temporary reprieves by the wizard. A lot of it depends on which spells the wizard brings to the table. I've also found Suggestion to be a fairly useful spell. It allows the PCs to strongly influence an NPC and change the outcome of a (typically non-combat) situation. I did not take any offensive second level spells, just suggestion and web. It really depends on which spells one takes. [/QUOTE]
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