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What's a wizard to do?
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<blockquote data-quote="fuindordm" data-source="post: 6403125" data-attributes="member: 5435"><p>My impression is that the Wizard is not designed to be a "strong" character in the sense of regularly being able to swing battles, take down foes, and so forth. The wizard's trump card is flexibility. They're the only class in the game that can know dozens of different spells, and they have class abilities that support that flexibility in play, with arcane recovery and ritual casting. So you play a wizard if you want your PC to be a know-it-all of the arcane.</p><p></p><p>In contrast, the sorcerer's spells have considerably more oomph when the PC spends sorcery points on them, and they can do this pretty often. Did you notice the metamagic power that gives disadvantage on saving throws? Or the one that lets them reroll damage dice?</p><p></p><p>The warlock also has more oomph, but they're designed to be doing more stable damage per round with cantrips or their pact blade.</p><p></p><p>So if you're wishing your wizard had more potent spells, you could consider reworking it as a sorcerer or a wizard/sorcerer multiclass. Otherwise, maybe a feat that gives limited access to sorcery metamagic would be to your taste (kind of like the Martial Adept feat--gives you 1 sorcery point and knowledge of two metamagic effects).</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6403125, member: 5435"] My impression is that the Wizard is not designed to be a "strong" character in the sense of regularly being able to swing battles, take down foes, and so forth. The wizard's trump card is flexibility. They're the only class in the game that can know dozens of different spells, and they have class abilities that support that flexibility in play, with arcane recovery and ritual casting. So you play a wizard if you want your PC to be a know-it-all of the arcane. In contrast, the sorcerer's spells have considerably more oomph when the PC spends sorcery points on them, and they can do this pretty often. Did you notice the metamagic power that gives disadvantage on saving throws? Or the one that lets them reroll damage dice? The warlock also has more oomph, but they're designed to be doing more stable damage per round with cantrips or their pact blade. So if you're wishing your wizard had more potent spells, you could consider reworking it as a sorcerer or a wizard/sorcerer multiclass. Otherwise, maybe a feat that gives limited access to sorcery metamagic would be to your taste (kind of like the Martial Adept feat--gives you 1 sorcery point and knowledge of two metamagic effects). [/QUOTE]
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