Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What's a wizard to do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zaruthustran" data-source="post: 6403596" data-attributes="member: 1457"><p>Anyway, to respond to the OP: I hear ya. The classic strength of the wizard was versatility, as others have said. But it was also exclusivity: no other class had spells like Fireball, Lightning Bolt, Teleport, and Stone Shape.</p><p></p><p>That's no longer the case. The only primary caster class that <em>doesn't</em> have access to Fireball (through domain, patron, or magical secrets) is the Druid. Bard is now a primary caster (?!) and gets classic Wizard spells like Knock, Polymorph, Leomund's and Mordenkainen's, Teleport, even Power Word Kill. Druid has all the environmental control spells like Fog Cloud, Stone Shape, Wall spells, Ice Storm, and conjurations. Sorcerer of course has all the blast spells and enchantments. Clerics... oh geez, clerics.</p><p></p><p>RANT</p><p>Clerics cast the exact same number of spells as wizards except they "know" every spell on their list, can't lose their spellbooks (and don't have to spend time and gold on them), have better HP, better armor & weapons, can channel divinity for cool and effective tricks per short rest, have a more useful primary stat (better save and skills), and access to healing magic. They're wizards but better, with no pesky restrictions like having to adhere to a doctrine or otherwise have any sort of relationship with the supposed source of their divine power. </p><p>/RANT</p><p></p><p>What does that leave the wizard? Ritual magic is AMAZING, but most primary classes get it and literally everyone (even the 8 Int half orc barbarian) can get it with a feat. The schools give interesting flavor (I really like the conjurer) but except for the diviner the effects aren't all that mechanically powerful. </p><p></p><p>Reading your lament, I suggest you switch to a Light domain cleric. Blast away with Burning Hands, Scorching Ray, and Fireball. Use channel divinity to fry every enemy creature within 30'--and do this at least once per short rest. Turn or destroy undead. Use your reaction to give attackers disadvantage. Wear medium armor and a shield. Take the Magic Initiate feat to get access to Eldritch Blast (you do have a high Cha, right?). Now you can blast, you can battlefield control, you're well-protected. You may not be a god, but you're friends with one.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6403596, member: 1457"] Anyway, to respond to the OP: I hear ya. The classic strength of the wizard was versatility, as others have said. But it was also exclusivity: no other class had spells like Fireball, Lightning Bolt, Teleport, and Stone Shape. That's no longer the case. The only primary caster class that [i]doesn't[/i] have access to Fireball (through domain, patron, or magical secrets) is the Druid. Bard is now a primary caster (?!) and gets classic Wizard spells like Knock, Polymorph, Leomund's and Mordenkainen's, Teleport, even Power Word Kill. Druid has all the environmental control spells like Fog Cloud, Stone Shape, Wall spells, Ice Storm, and conjurations. Sorcerer of course has all the blast spells and enchantments. Clerics... oh geez, clerics. RANT Clerics cast the exact same number of spells as wizards except they "know" every spell on their list, can't lose their spellbooks (and don't have to spend time and gold on them), have better HP, better armor & weapons, can channel divinity for cool and effective tricks per short rest, have a more useful primary stat (better save and skills), and access to healing magic. They're wizards but better, with no pesky restrictions like having to adhere to a doctrine or otherwise have any sort of relationship with the supposed source of their divine power. /RANT What does that leave the wizard? Ritual magic is AMAZING, but most primary classes get it and literally everyone (even the 8 Int half orc barbarian) can get it with a feat. The schools give interesting flavor (I really like the conjurer) but except for the diviner the effects aren't all that mechanically powerful. Reading your lament, I suggest you switch to a Light domain cleric. Blast away with Burning Hands, Scorching Ray, and Fireball. Use channel divinity to fry every enemy creature within 30'--and do this at least once per short rest. Turn or destroy undead. Use your reaction to give attackers disadvantage. Wear medium armor and a shield. Take the Magic Initiate feat to get access to Eldritch Blast (you do have a high Cha, right?). Now you can blast, you can battlefield control, you're well-protected. You may not be a god, but you're friends with one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's a wizard to do?
Top