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What's a wizard to do?
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<blockquote data-quote="WarHawke" data-source="post: 6405182" data-attributes="member: 6780265"><p>I tried the Cleric/Wizard combo, and frankly, I am not so ... sure about it. You fall one level behind, which means at level 3, I still had level 1 spells (granted I had level 2 spell slots). And sure I had medium armor and a shield, which was far far more superior to Mage Armor (and saves a valuable spell slot), I think I had an 18 AC.. </p><p></p><p>And having the Cleric bonuses (which they make cleric far too easy to dip into in my opinion) was pretty cool. But, I felt like I was behind the power curve to the rest of the group. I feel that Heavy Armor is probably where the armor should be at if I want to be an armored mage, as I could hit an AC of 25 (with shield spell) very easily. And while Dex is not important to heavy armor's AC, it is important to Initiative. And then I have to raise my Strength up to 15.</p><p></p><p>The way the system is designed, if I take no feats and raise my stats with 2 points 5 times until level 19, I could have two stats at 20 by that time. Intelligence is one of them, obviously. But then you think about the feats that are out there. There are 2 or 3 feats that are WAY too good to pass up, especially for a caster and the others for anyone else. So now you are dropping 4 or 6 points of stat increases... </p><p></p><p>Most people will start at 16 for their primary stat... not power gaming, but just you show aptitude and you have 16 in that attribute. So two of your stat levels you pump up your casting stat to 20... because you want your spells to work and since To Hit bonus is based off of your primary casting stat... You need this number to be as high as possible.</p><p></p><p>The point of all this ? You could have heavy armor. Or you could have medium armor. But for mages... who really want armor and not wanting to be a dwarf... They would do best with Light/Medium and a shield. Because you can achieve what you need and keep your initiative bonus, at the cost of 1-3 AC. </p><p></p><p>But let's face it... Wizards... Stay in School. Dipping could be ok at level 20... because let's face it... the "capstone" ability for wizards... is just plain dumb LOL. But the level 18 one is extremely useful.</p></blockquote><p></p>
[QUOTE="WarHawke, post: 6405182, member: 6780265"] I tried the Cleric/Wizard combo, and frankly, I am not so ... sure about it. You fall one level behind, which means at level 3, I still had level 1 spells (granted I had level 2 spell slots). And sure I had medium armor and a shield, which was far far more superior to Mage Armor (and saves a valuable spell slot), I think I had an 18 AC.. And having the Cleric bonuses (which they make cleric far too easy to dip into in my opinion) was pretty cool. But, I felt like I was behind the power curve to the rest of the group. I feel that Heavy Armor is probably where the armor should be at if I want to be an armored mage, as I could hit an AC of 25 (with shield spell) very easily. And while Dex is not important to heavy armor's AC, it is important to Initiative. And then I have to raise my Strength up to 15. The way the system is designed, if I take no feats and raise my stats with 2 points 5 times until level 19, I could have two stats at 20 by that time. Intelligence is one of them, obviously. But then you think about the feats that are out there. There are 2 or 3 feats that are WAY too good to pass up, especially for a caster and the others for anyone else. So now you are dropping 4 or 6 points of stat increases... Most people will start at 16 for their primary stat... not power gaming, but just you show aptitude and you have 16 in that attribute. So two of your stat levels you pump up your casting stat to 20... because you want your spells to work and since To Hit bonus is based off of your primary casting stat... You need this number to be as high as possible. The point of all this ? You could have heavy armor. Or you could have medium armor. But for mages... who really want armor and not wanting to be a dwarf... They would do best with Light/Medium and a shield. Because you can achieve what you need and keep your initiative bonus, at the cost of 1-3 AC. But let's face it... Wizards... Stay in School. Dipping could be ok at level 20... because let's face it... the "capstone" ability for wizards... is just plain dumb LOL. But the level 18 one is extremely useful. [/QUOTE]
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