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What's actually prestigious in your campaign?
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<blockquote data-quote="kigmatzomat" data-source="post: 1930510" data-attributes="member: 9254"><p>My approach varies to suit the campaign world (and my variant of logic). While anyone can become a barbarian without training (AAaargh! So angry!) it takes training to become a monk. Then there's paladin vs. Knight. A Knight has been been, well, knighted while a paladin has Faith. Anybody can feel the call of the path of the righteous but that doesn't mean anyone else gives him a second look. </p><p></p><p>The deepwood snipers are specialists, same goes for the dervish and the loremaster. </p><p></p><p>IMC only members of the elven militia can become Arcane Archers, which is normally a deal-breaker for adventurers. The exception came when the heroes managed to save an elven village and the Count made the PC in question a captain (retired) and pulled a few strings. </p><p></p><p>The monk plans on becoming a Fist of Zukoden, which is a secret order and thus a true prestige class. Psionics have been considered fiendish gifts since they don't come from the Gods of Magic so only the greatest and most trusted members of the order are given training in its secrets. </p><p></p><p>So far the most prestige they've acquired has been from being heroes. I make a point of having the locals react accordingly to adventurers on both sides of the hero/villain line. Assuming there's no pre-existing bias, Nobles generally reward heroes, it's good for the rep and prevents a hero becoming a brigand or worse, turning into a Robin Hood bandit. Most nobles are smart (cheap) and do so with commendations, accolades, tax breaks, etc that don't cost much gold or actually increase the value of the noble's holding. The last bit of "prestige loot" was undeveloped land in an area often raided. They like the notion of being landowners and the Duke likes the idea of having a half-dozen motivated high level individuals dealing with the monstrous brigands. The fact they will spend money in his demense that he'll tax is extra gravy. </p><p> </p><p>When my players enter a new town and decide it's time to impress the natives they have a dazzling assortment of pretty stationary from merchants, temples, wizards guilds, generals, barons, counts, dukes, a prince and even a king that proclaims them to be good people. The paperwork spans four countries and most of the continent. In some cases they are suspected of being impersonators rather than the true adventurers (probably because they are goofballs, rather "eccentric" as rich as they are) but they can generally prove their identity before any unpleasantness ensues.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1930510, member: 9254"] My approach varies to suit the campaign world (and my variant of logic). While anyone can become a barbarian without training (AAaargh! So angry!) it takes training to become a monk. Then there's paladin vs. Knight. A Knight has been been, well, knighted while a paladin has Faith. Anybody can feel the call of the path of the righteous but that doesn't mean anyone else gives him a second look. The deepwood snipers are specialists, same goes for the dervish and the loremaster. IMC only members of the elven militia can become Arcane Archers, which is normally a deal-breaker for adventurers. The exception came when the heroes managed to save an elven village and the Count made the PC in question a captain (retired) and pulled a few strings. The monk plans on becoming a Fist of Zukoden, which is a secret order and thus a true prestige class. Psionics have been considered fiendish gifts since they don't come from the Gods of Magic so only the greatest and most trusted members of the order are given training in its secrets. So far the most prestige they've acquired has been from being heroes. I make a point of having the locals react accordingly to adventurers on both sides of the hero/villain line. Assuming there's no pre-existing bias, Nobles generally reward heroes, it's good for the rep and prevents a hero becoming a brigand or worse, turning into a Robin Hood bandit. Most nobles are smart (cheap) and do so with commendations, accolades, tax breaks, etc that don't cost much gold or actually increase the value of the noble's holding. The last bit of "prestige loot" was undeveloped land in an area often raided. They like the notion of being landowners and the Duke likes the idea of having a half-dozen motivated high level individuals dealing with the monstrous brigands. The fact they will spend money in his demense that he'll tax is extra gravy. When my players enter a new town and decide it's time to impress the natives they have a dazzling assortment of pretty stationary from merchants, temples, wizards guilds, generals, barons, counts, dukes, a prince and even a king that proclaims them to be good people. The paperwork spans four countries and most of the continent. In some cases they are suspected of being impersonators rather than the true adventurers (probably because they are goofballs, rather "eccentric" as rich as they are) but they can generally prove their identity before any unpleasantness ensues. [/QUOTE]
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