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General Tabletop Discussion
*TTRPGs General
What's ahead for D&D? What approach will WotC take?
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<blockquote data-quote="Cor_Malek" data-source="post: 5341196" data-attributes="member: 91608"><p>We need to remember that they're Hasbro's subsidiary, and Wizards themselves have ventures other than the DnD. When an entity owns several businesses, they need to weight cost of opportunity between more than one product line. So with set budget for R&D, new option's they have - need to beat all other possibilities they have for putting it into. If they wanted to extend this budget (not so likely in this economic climate), they'd probably need a "go" from Hasbro, so they'd also have to beat other possibilities <em>they</em> have.</p><p></p><p>Besides, do those map builders really generate income? Dundjinni, while still being offered - have stopped putting out new updates - this is hardly sign of it being highly profitable. MapTools, as you yourself pointed out - is free. It's also in state of continual development, and really doesn't fit the whole "short and easy prep" philosophy that WotC set for 4e. In fact, no map maker does*, which I'd guess is why they rather stick with dungeon tiles.</p><p></p><p>Wizards have rather been cutting back on new products, and digital ones in particular (ie pdf's, but also other online tools). What little resources do those departments have, needs to be stretched for sustaining DDI content, which as we see lately is already demanding. </p><p></p><p>So: would it be profitable? Maybe, maybe not. Is that good enough to beat other product possibilities? Apparently not.</p><p></p><p></p><p></p><p>*<span style="font-size: 9px">One could say that after some time, making a cool map with tools like Dundjinni, MapTool or even Gimp or Photoshop is quick and easy - and he'd be right. But we need to take into account how much time needs to be spent to get acquainted with said tool. </span></p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5341196, member: 91608"] We need to remember that they're Hasbro's subsidiary, and Wizards themselves have ventures other than the DnD. When an entity owns several businesses, they need to weight cost of opportunity between more than one product line. So with set budget for R&D, new option's they have - need to beat all other possibilities they have for putting it into. If they wanted to extend this budget (not so likely in this economic climate), they'd probably need a "go" from Hasbro, so they'd also have to beat other possibilities [I]they[/I] have. Besides, do those map builders really generate income? Dundjinni, while still being offered - have stopped putting out new updates - this is hardly sign of it being highly profitable. MapTools, as you yourself pointed out - is free. It's also in state of continual development, and really doesn't fit the whole "short and easy prep" philosophy that WotC set for 4e. In fact, no map maker does*, which I'd guess is why they rather stick with dungeon tiles. Wizards have rather been cutting back on new products, and digital ones in particular (ie pdf's, but also other online tools). What little resources do those departments have, needs to be stretched for sustaining DDI content, which as we see lately is already demanding. So: would it be profitable? Maybe, maybe not. Is that good enough to beat other product possibilities? Apparently not. *[SIZE=1]One could say that after some time, making a cool map with tools like Dundjinni, MapTool or even Gimp or Photoshop is quick and easy - and he'd be right. But we need to take into account how much time needs to be spent to get acquainted with said tool. [/SIZE] [/QUOTE]
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