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What's All This About The OGL Going Away?
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<blockquote data-quote="sigfried" data-source="post: 8832457" data-attributes="member: 1798"><p>That was a nice summary for folks!</p><p></p><p>In my opinion, Ryan was rather a genius and visionary in creating the OGL. It was both an act of good business sense at the time, but an act of altruism that gave the D&D community, then and in the future, an avenue to participate in the game in a lasting way while still respecting the D&D brand and IP.</p><p></p><p>One thing I haven't seen discussed here is the idea that while you don't always have to use the OGL to publish compatible material, there are reasons you still may want to do so. Chiefly, participate in an overall community of mutual benefit where we openly state our intention that we want others to use our ideas and create their own based on what we share. Basically, saying things like, "Hey, if you like my feat, go ahead and use it and share it with others with my blessing!" While at the same time, we can protect the PI/IP elements of our work that we would like to reserve as strictly our own.</p><p></p><p>It's one thing to say, "Well, you can't copyright the rules, so I'm taking them." and another to say, "Let's share our innovations in game design with one another to make the overall hobby better." Or "Let's all share some rules systems, so it's easy for players to go from one table to the next without needing to re-learn everything."</p></blockquote><p></p>
[QUOTE="sigfried, post: 8832457, member: 1798"] That was a nice summary for folks! In my opinion, Ryan was rather a genius and visionary in creating the OGL. It was both an act of good business sense at the time, but an act of altruism that gave the D&D community, then and in the future, an avenue to participate in the game in a lasting way while still respecting the D&D brand and IP. One thing I haven't seen discussed here is the idea that while you don't always have to use the OGL to publish compatible material, there are reasons you still may want to do so. Chiefly, participate in an overall community of mutual benefit where we openly state our intention that we want others to use our ideas and create their own based on what we share. Basically, saying things like, "Hey, if you like my feat, go ahead and use it and share it with others with my blessing!" While at the same time, we can protect the PI/IP elements of our work that we would like to reserve as strictly our own. It's one thing to say, "Well, you can't copyright the rules, so I'm taking them." and another to say, "Let's share our innovations in game design with one another to make the overall hobby better." Or "Let's all share some rules systems, so it's easy for players to go from one table to the next without needing to re-learn everything." [/QUOTE]
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