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What's All This About The OGL Going Away?
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<blockquote data-quote="see" data-source="post: 8870109" data-attributes="member: 10531"><p>I mean, yes and no?</p><p></p><p>Yes, <a href="https://www.enworld.org/threads/ogl-faq.694028/#post-8870251" target="_blank">the 1.0 FAQ</a> responded to what was literally a Frequently Asked Question.</p><p></p><p>No, the OGL 1.0a was not <em>intended</em> to cover software, and its terms certainly have no accommodations for making it easy to avoid the whole program winding up under the OGL, which is why the [EDIT: 1.0 version of the] FAQ warns about the risk of "rendering your entire program a derivative work of Open Game Content" and thus requiring the distribution of the whole thing under the OGL, and how that's likely to conflict with any licenses for any third-party code.</p><p></p><p>Sure, it's at least theoretically <em>possible</em> to keep the derived-from-SRD parts in the code to what you're allowed to do under standard copyright law without a license, and then have separate OGL-licensed data files, and dynamically combine on load, while also making sure the presentation clearly marks what is OGC to the user. But few programmers are expert enough in copyright law to make that approach <em>safe</em>, and certainly the further you get from a simple character generator, the harder it gets to do things like properly mark all the OGC in your UI.</p><p></p><p>So, for example, it seems obvious <em>to me</em> that when Tactical Adventures announced it got a license to use the SRD, it in fact was announcing it got a separate, non-OGL license from WotC/Hasbro in order to use the SRD5 content the way they did in <em>Solasta</em>.</p></blockquote><p></p>
[QUOTE="see, post: 8870109, member: 10531"] I mean, yes and no? Yes, [URL='https://www.enworld.org/threads/ogl-faq.694028/#post-8870251']the 1.0 FAQ[/URL] responded to what was literally a Frequently Asked Question. No, the OGL 1.0a was not [I]intended[/I] to cover software, and its terms certainly have no accommodations for making it easy to avoid the whole program winding up under the OGL, which is why the [EDIT: 1.0 version of the] FAQ warns about the risk of "rendering your entire program a derivative work of Open Game Content" and thus requiring the distribution of the whole thing under the OGL, and how that's likely to conflict with any licenses for any third-party code. Sure, it's at least theoretically [I]possible[/I] to keep the derived-from-SRD parts in the code to what you're allowed to do under standard copyright law without a license, and then have separate OGL-licensed data files, and dynamically combine on load, while also making sure the presentation clearly marks what is OGC to the user. But few programmers are expert enough in copyright law to make that approach [I]safe[/I], and certainly the further you get from a simple character generator, the harder it gets to do things like properly mark all the OGC in your UI. So, for example, it seems obvious [I]to me[/I] that when Tactical Adventures announced it got a license to use the SRD, it in fact was announcing it got a separate, non-OGL license from WotC/Hasbro in order to use the SRD5 content the way they did in [I]Solasta[/I]. [/QUOTE]
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