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What's All This About The OGL Going Away?
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<blockquote data-quote="Hussar" data-source="post: 8870588" data-attributes="member: 22779"><p>I have to admit, I tend to look at it like this.</p><p></p><p>The OGL was written in the 90's originally. Even the second swing at the cat was written in what, 2000? So much has changed since then. And, frankly, the license does need to reflect some of those changes. The fact that online content and non-print content isn't really clearly outlined is a reflection of the time it was written.</p><p></p><p>I seriously doubt that anyone in 2001 would have predicted smart phones capable of running entire D&D games or hundreds of thousands of gamers playing on VTT's. Never minding something like AI.</p><p></p><p>Imagine someone uses the OGL to bang out a AI program that generates modules. We've seen already that you can use stuff like AI Chat programs to make adventure outlines. It won't be that long before you can use it to generate an entire module, including art. We've had random dungeon generators for many years, but, this is a very large step forward.</p><p></p><p>If I've buy that program, what do I need WotC for ever again? I have an unlimited adventure generator that works. Does all the maps, art, room descriptions, possibly includes hyperlinking between stuff for ease of use. I feed a couple of parameters into it and poof, I have a professional quality module.</p><p></p><p>Now, is this a valid use of the OGL? Is this what WotC intended with the OGL? I would argue no. But, it's not that far away. And, I can kinda understand WotC wanting to raise some fences around it's game to stop, or at least slow down, that sort of thing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8870588, member: 22779"] I have to admit, I tend to look at it like this. The OGL was written in the 90's originally. Even the second swing at the cat was written in what, 2000? So much has changed since then. And, frankly, the license does need to reflect some of those changes. The fact that online content and non-print content isn't really clearly outlined is a reflection of the time it was written. I seriously doubt that anyone in 2001 would have predicted smart phones capable of running entire D&D games or hundreds of thousands of gamers playing on VTT's. Never minding something like AI. Imagine someone uses the OGL to bang out a AI program that generates modules. We've seen already that you can use stuff like AI Chat programs to make adventure outlines. It won't be that long before you can use it to generate an entire module, including art. We've had random dungeon generators for many years, but, this is a very large step forward. If I've buy that program, what do I need WotC for ever again? I have an unlimited adventure generator that works. Does all the maps, art, room descriptions, possibly includes hyperlinking between stuff for ease of use. I feed a couple of parameters into it and poof, I have a professional quality module. Now, is this a valid use of the OGL? Is this what WotC intended with the OGL? I would argue no. But, it's not that far away. And, I can kinda understand WotC wanting to raise some fences around it's game to stop, or at least slow down, that sort of thing. [/QUOTE]
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